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AppendConsumeBuffers
AreaLights
BlendedTerrain
BufferUpdating
BumpMaps
CubeMaps
GeometryShaders
GlossMaps
IEEEFloatingPoint
LightTexture
Lights
MultipleRenderTargets
PlanarReflections
PlanarShadows
PlaneMeshIntersection
ProjectedTextures
ShaderReflection
ShadowMaps
Skinning
SphereMaps
StructuredBuffers
TextureArrays
TextureUpdating
Texturing
VertexColoring
VertexTextures
VolumeFog
WireMesh
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Fabrice Bellet, Mon Oct 20 03:19:36 2025