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RPM resource ogre-next

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Found 1 sites for ogre-next

Found 6 RPM for ogre-next

PackageSummaryDistributionDownload
ogre-next-3.0.0-2.mga10.aarch64.htmlOGRE-Next aka ogre v2 - scene-oriented, flexible 3D C++ engineMageia Cauldron for aarch64ogre-next-3.0.0-2.mga10.aarch64.rpm
ogre-next-3.0.0-2.mga10.armv7hl.htmlOGRE-Next aka ogre v2 - scene-oriented, flexible 3D C++ engineMageia Cauldron for armv7hlogre-next-3.0.0-2.mga10.armv7hl.rpm
ogre-next-3.0.0-2.mga10.i686.htmlOGRE-Next aka ogre v2 - scene-oriented, flexible 3D C++ engineMageia Cauldron for i686ogre-next-3.0.0-2.mga10.i686.rpm
ogre-next-3.0.0-2.mga10.x86_64.htmlOGRE-Next aka ogre v2 - scene-oriented, flexible 3D C++ engineMageia Cauldron for x86_64ogre-next-3.0.0-2.mga10.x86_64.rpm
ogre-next-3.0.0-1.x86_64.htmlObject-Oriented Graphics Rendering EngineOpenMandriva Cooker for x86_64ogre-next-3.0.0-1.x86_64.rpm
ogre-next-3.0.0-1.x86_64.htmlObject-Oriented Graphics Rendering EngineOpenMandriva 6.0 for x86_64ogre-next-3.0.0-1.x86_64.rpm

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Fabrice Bellet