/**************************************************************************** ** $Id:$ ** ** Definition of QSound class and QAuServer internal class ** ** Created : 000117 ** ** Copyright (C) 1999-2000 Troll Tech AS. All rights reserved. ** ** This file is part of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Troll Tech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** Licensees holding valid Qt Professional Edition licenses may use this ** file in accordance with the Qt Professional Edition License Agreement ** provided with the Qt Professional Edition. ** ** See http://www.troll.no/pricing.html or email sales@troll.no for ** information about the Professional Edition licensing, or see ** http://www.troll.no/qpl/ for QPL licensing information. ** *****************************************************************************/ #ifndef QSOUND_H #define QSOUND_H #include "qobject.h" class QSoundData; class QAuServer; class QAuBucket; class Q_EXPORT QSound : public QObject { Q_OBJECT public: static bool available(); static void play(const QString& filename); QSound(const QString& filename, QObject* parent=0, const char* name=0); ~QSound(); void play(); private: QSoundData* d; }; /* QAuServer is an INTERNAL class. If you wish to provide support for additional audio servers, you can make a subclass of QAuServer to do so, HOWEVER, your class may need to be re-engineered to some degree with each new Qt release, including minor releases. QAuBucket is whatever you want. */ class QAuServer : public QObject { Q_OBJECT public: QAuServer(QObject* parent, const char* name); ~QAuServer(); virtual void play(const QString& filename)=0; virtual void play(QAuBucket* id)=0; virtual QAuBucket* newBucket(const QString& filename)=0; virtual void deleteBucket(QAuBucket* id)=0; virtual bool okay()=0; }; #endif
Copyright © 2000 Troll Tech | Trademarks | Qt version 2.1.0-beta1
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