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| Name: slade | Distribution: openSUSE Tumbleweed |
| Version: 3.2.10 | Vendor: openSUSE |
| Release: 1.1 | Build date: Mon Jan 5 16:06:29 2026 |
| Group: Amusements/Games/3D/Shoot | Build host: reproducible |
| Size: 16898420 | Source RPM: slade-3.2.10-1.1.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://github.com/sirjuddington/SLADE | |
| Summary: An editor for DOOM maps and WAD/PK3 archives | |
SLADE is an editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or from/to other generic formats such as PNG.
GPL-2.0-or-later
* Mon Jan 05 2026 Jan Engelhardt <jengelh@inai.de>
- Update to release 3.2.10
* Fixed SLADE launching another copy when opening archives via a
file manager if SLADE is already running.
* PNG format handling has been reworked to use libpng instead of
wxWidgets. This should fix some issues related to PNGs saving
with compressed palettes.
* Heretic+Hexen (2025) widescreen raw gfx are now correctly
recognised and displayed.
* Fixed a freeze when using "Check Duplicate Entry Content"
maintenance tool with lots of duplicates
* Offsets are now kept when exporting a TEXTURES texture to an
individual image.
* Sun Nov 16 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 3.2.9
* A soundfont is now included with SLADE, which will be used as
the fallback soundfont for MIDI playback if none is set up in
preferences.
* Improved OpenGL initialization to hopefully fix issues some
users were having with graphical views.
* When saving a zip archive with duplicate named entries, added a
prompt to auto-rename the duplicates.
* Dark Forces graphic formats can now be viewed again.
* Improved speed of "Convert All" function in the Gfx Conversion
dialog.
* Fixed blank palettes on colour remap for paletted PNGs
* Fixed broken texture properties layout
* Fixed 3D mode camera spinning on Wayland (note that this fix
requires a new enough DE that implements the wp_pointer_warp_v1
Wayland protocol).
* Tue Oct 21 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 3.2.8
* Updated DECOHack language definition
* Added support for the Heretic (2025)/Hexen (2025) port
* Resource editor:
* Added ability to copy+paste gfx offsets
* Fixed crashes on entry list updates (entry
added/deleted, etc.) while filtering is active
* Texture editor:
* Double clicking a TEXTUREx entry will now open
only that entry in the texture editor
* Limited the number of TEXTUREx entries initially opened to 5
when launching the texture editor via toolbar or menu
* Fixed patch offsets being set to the wrong value when
double-clicking a patch in the browser during 'replace patch'
action
* Map editor:
* Added ability to auto-align on the Y-axis and improved X-axis
auto alignment
* Sun Aug 24 2025 Jan Engelhardt <jengelh@inai.de>
- Adjust clzma.diff for changes in the lzma-sdk package's
lzma-sdk-shlib.patch.
* Mon Jul 21 2025 Jan Engelhardt <jengelh@inai.de>
- Delete accidentally committed UBSAN flags from specfile
* Tue Apr 15 2025 Atri Bhattacharya <badshah400@gmail.com>
- Drop BuildRequires: pkgconfig(glew) as it is not used for build;
GLAD is used instead.
* Wed Mar 26 2025 Jan Engelhardt <jengelh@inai.de>
- Switch to wxGTK3 backend
* Wed Dec 25 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 3.2.7
* Added support for DECOHack
* Added Blasphemer palette
* Added support for versions 0x200 and 0x300 of
Blood RFF archives
* Map editor:
* Added ability to filter the action specials list by name
* Wed Nov 27 2024 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 3.2.6:
* Support for vertical toolbars in the UI
* Support creation of Quake PAK archives. Support for reading
WebP and Ion Fury .art files.
* Added EDGE-Classic support
* Added support for Doom 32X map format
* Added support for MBF21 features via new 'Boom + MBF21' port
configuration
* Added missing ZDoom special 107
* mapeditor: Moving a sector now also moves things within it
* ME: Added keybinds to rotate things in 2d mode (< and > by default)
* ME: Added toggleable point light previews in 2D things mode
* Added (experimental, unfinished) 3d floor preview support in
3D mode (turned off by default)
- Drop patches fixed upstream:
* 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch
- Replace wxWidgets-3_0-devel for wxWidgets-devel BuildRequires:
Package builds just fine with the newer 3.2 version.
- Add pkgconfig(libmpg123) BuildRequires: New dependency.
* Mon Feb 26 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Use %patch -P N instead of deprecated %patchN.
/usr/bin/slade /usr/share/applications/net.mancubus.SLADE.desktop /usr/share/doc/packages/slade /usr/share/doc/packages/slade/README.md /usr/share/icons/hicolor/scalable/apps/net.mancubus.SLADE.svg /usr/share/licenses/slade /usr/share/licenses/slade/LICENSE /usr/share/metainfo/net.mancubus.SLADE.metainfo.xml /usr/share/slade3 /usr/share/slade3/slade.pk3
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Fabrice Bellet, Mon Jan 12 23:11:01 2026