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| Name: sdl12_compat-devel | Distribution: openSUSE Tumbleweed |
| Version: 1.2.76 | Vendor: openSUSE |
| Release: 1.1 | Build date: Sat Apr 4 02:57:21 2026 |
| Group: Development/Libraries/X11 | Build host: reproducible |
| Size: 492994 | Source RPM: sdl12_compat-1.2.76-1.1.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://github.com/libsdl-org/sdl12-compat | |
| Summary: Libraries, includes and more to develop SDL-1.2 applications | |
This package contains files needed for development with the SDL library.
(MIT-0 OR Unlicense) AND Zlib AND MIT
* Sat Apr 04 2026 Jan Engelhardt <jengelh@inai.de>
- Update to relase 1.2.76
* Handle applications manually freeing surface pixels
* Tue Feb 10 2026 Eugenio Paolantonio <eugenio.paolantonio@suse.com>
- Update license tag to Zlib AND (Unlicense OR MIT-0) AND MIT:
* Main project is licensed as Zlib
* include/SDL/SDL_opengl.h is licensed as Zlib and MIT
* src/dr_mp3.h is Unlicense OR MIT-0
* Wed Feb 04 2026 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.2.74
* Fixed transition from intro video to main menu in Sid Meier's
Alpha Centauri
* Thu Dec 04 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.2.72
* Allow building without glu.h by defining NO_SDL_GLU
* Fixed centering the splash screen in UT2004
- glu is thus no longer a build requirement and downstream
packages need to explicitly list it in their BulidRequires
* Fri Oct 31 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.2.70
* Fixed a black screen in Jamestown and Closure
* Fixed being unable to rotate the globe with the mouse in
OpenXcom
* Fixed runaway framerate in Soldier of Fortune and Unreal
Tournament
* Fixed audio in the original Cave Story Linux port
* Fixed crash at shutdown in Sim City 3000
* Added SDL_SetRefreshRate() for StepMania
* Fixed window briefly disappearing at startup on X11
* Fixed the mouse escaping the window after changing video mode
* Fixed repeating modifier keys while they are being held down
* Added logging when games are launched with DEBUG_INVOCATION=1
* Sun Mar 30 2025 Jan Engelhardt <jengelh@inai.de>
- Document workaround for Leap 15's not-so-capable pkg-config.
* Thu Mar 13 2025 Jan Engelhardt <jengelh@inai.de>
- Require x11/xproto (optional components) for building
sdl12-compat itself
* Mon Mar 10 2025 Jan Engelhardt <jengelh@inai.de>
- Delete self-conflicts
* Tue Sep 26 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.2.68
* sync dr_mp3 with mainstream
* Add null check to SDL_LoadWAV_RW to avoid crashes
* Add quirk entry: deactivate GL scaling for Trine (2011 Humble
Bundle version) and Mark of the Ninja (HB)
* Add quirk entry: set Hyperspace Delivery Boy to run in 16bpp mode
* Add quirk handling: add ability to force XInitThreads before
main()
* Allocate the video surface object statically as a global
* Add a hint to clamp the reported screen bit depth
* Fri May 26 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.2.64
* Some games started working: Steel Storm Burning Retribution,
Maelstrom, Quake 2 XP, boswars, pink-pony, Sid Meier's Alpha
Centauri (Loki version), xrick, grafx2, MLT, tuxfootball,
freedroid.
/usr/bin/sdl-config /usr/include/SDL /usr/include/SDL/SDL.h /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_audio.h /usr/include/SDL/SDL_byteorder.h /usr/include/SDL/SDL_cdrom.h /usr/include/SDL/SDL_config.h /usr/include/SDL/SDL_copying.h /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_endian.h /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_events.h /usr/include/SDL/SDL_getenv.h /usr/include/SDL/SDL_joystick.h /usr/include/SDL/SDL_keyboard.h /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_loadso.h /usr/include/SDL/SDL_main.h /usr/include/SDL/SDL_mouse.h /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_name.h /usr/include/SDL/SDL_opengl.h /usr/include/SDL/SDL_platform.h /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_syswm.h /usr/include/SDL/SDL_thread.h /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_types.h /usr/include/SDL/SDL_version.h /usr/include/SDL/SDL_video.h /usr/include/SDL/begin_code.h /usr/include/SDL/close_code.h /usr/lib64/libSDL-1.2.so /usr/lib64/libSDL.so /usr/lib64/pkgconfig/sdl12_compat.pc /usr/share/aclocal /usr/share/aclocal/sdl.m4
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Fabrice Bellet, Sun Aug 2 01:54:38 2026