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| Name: rocksndiamonds | Distribution: openSUSE Tumbleweed |
| Version: 4.4.2.3 | Vendor: openSUSE |
| Release: 1.3 | Build date: Sun Jun 28 11:13:27 2026 |
| Group: Amusements/Games/Action/Arcade | Build host: reproducible |
| Size: 6501681 | Source RPM: rocksndiamonds-4.4.2.3-1.3.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://www.artsoft.org/rocksndiamonds/ | |
| Summary: Colorful Boulderdash'n'Emerald Mine'n'Sokoban'n'Stuff | |
This is a nice little game with color graphics and sound for your Unix system with color X11. You need an 8-Bit color display or better. It will not work on black&white systems, and maybe not on gray scale systems. If you know the game Boulder Dash (Commodore C64) or Emerald Mine (Amiga), you know what Rocks'n'Diamonds is about.
GPL-2.0-or-later
* Sun Jun 28 2026 Carsten Ziepke <kieltux@gmail.com>
- Update to version 4.4.2.3
* added checkbox to use optional EM/DC style player explosions
* changed killing player not before, but after digging land mine
* fixed highlighting player name after editing on names screen
* fixed a few potential string buffer overflow problems
* Sun Jun 21 2026 Martin Hauke <mardnh@gmx.de>
- Update to version 4.4.2.2
* added checkbox to use fast opening and closing exits and gates.
* added support for non-masked drawing for game elements info
screen.
* added truncating text if it does not fit into the playfield
viewport.
* added flags for DC style behavior to fix a few old tapes.
* fixed visual bug with adjusting scrollbar while dragging it.
* fixed running program in headless mode.
* Sat Jun 13 2026 Martin Hauke <mardnh@gmx.de>
- Update to version 4.4.2.1
* fixed animation of BD style rocket.
* fixed animation when collecting BD style clock.
* fixed animation when releasing BD diamond from wall with BD
jackhammer.
* changed pause button to behave like pause key for tape recorder
* Mon Jun 08 2026 Martin Hauke <mardnh@gmx.de>
- Update to version 4.4.2.0
additions to improve Boulder Dash support
* fixed importing certain native BD levels.
* fixed hatching delay when playing native old Krissz BD engine
caves
additions to improve Emerald Mine support
* added improved random number generator for native EM game
engine.
* added raising previously missing scores for some EM engine game
elements.
* added checkbox to use EM/DC style duration in "moves" instead
of seconds.
* added pause element for EMC magic ball switch to improve
switching.
* added support for native EM sounds when using native EM game
engine.
* fixed amoeba growth speed for native EM game engine.
* fixed alien (robot) movement behavior for native EM game
engine.
* fixed bug with dead, but growing amoeba for native EM game
engine.
additions to improve Emerald Dash support
* added support for Emerald Dash style behavior for magic walls.
* added support for Emerald Dash style behavior for bugs and
tanks.
* added support for Emerald Dash style behavior for amoeba when
growing.
* added support for Emerald Dash style behavior for amoeba when
changing.
* added support for Emerald Dash style behavior for exploding
bugs.
* added support for Emerald Dash style behavior for magic walls.
* added support for Emerald Dash style behavior for voodoo player
* added support for Emerald Dash style behavior for player
explosion.
* added level editor checkbox for Emerald Dash EM engine
compatibility.
additions to improve Diamond Caves support
* changed growing EM/DC style amoeba for Diamond Caves style
behavior.
* added newly grown EM/DC style amoeba killing player if on top
of him.
* added checkbox to handle EM/DC style amoeba differently for DC
levels.
* added support for decoding old DC level files.
* added support for old (packed) DC level files.
* added support for old (single) DC level files.
* added checkbox to use DC style behavior when digging traps and
landmines.
* added support for reading certain non-standard DC level files.
* added checkbox to use classic BD/EM/DC style behavior for
magic walls.
* added setting classic BD style behavior for magic walls in
EM/DC levels.
* improved classic BD/EM/DC style behavior for magic walls.
* changed counting DC style shield time in “moves” instead of
seconds.
* changed shield time from seconds to “moves” for old DC level
files.
* added checkbox to use classic BD/DC style behavior for slipping
down.
* added checkbox to keep content of DC style walls in enemy
explosions.
* added checkbox to let player survive level timeout when using
shield.
* added dropping EM/DC style dynamite using snap key.
* added checkbox to reset shield time instead of adding when
collecting.
* added checkbox to flash the playfield when the exit is opening.
additions to improve Supaplex support
* fixed zigzag diagonal movement with gravity for SP game engine.
other game engine changes
* fixed old bug when two adjacent yamyams are exploding at the
same time.
* fixed tape desync after quick save/load caused by intermediate
key state.
graphical changes and fixes
* added improved player graphics.
* added improved graphics for some BD elements.
* fixed not displaying single-step mode after loading tape
snapshot.
* fixed drawing player entering and/or leaving explosion.
* fixed drawing animation of explosion for player leaving
explosion.
* fixed drawing explosion on field player is just leaving
* fixed drawing field exploding one frame after player is
entering.
* fixed potential drawing bug in level editor when using MM game
engine.
* fixed bugs when centering the playfield when using the MM game
engine.
level and artwork customization changes
* added level config option to use Emerald Dash engine for EM
level sets.
* added sound config option to use native EM sound engine.
* added configurability of menu scrollbar and scrollbar button
sizes.
* added configurability of menu scrollbar border size.
* added separate graphics config options for editor playfield
scrollbars.
* added graphics config options for background graphics for
scrollbars.
* added support for gadget on main screen to toggle team mode.
* added support for gadget on main screen to toggle sound set.
* added support for indicators for played and solved games to
main menu.
* added support for key navigation with custom main menu
positions.
* added graphics config options for shifted text and elements on
gadgets.
* added level config option to always skip intro screens
* added support for player graphics to be used when player uses
shield.
* added support for twinkling animations for gem style game
elements.
* added support for sound played one second before shield is
deactivated.
* added support for custom window/viewport sizes for info/setup
screens.
other changes
* added build script to create R’n’D packages for all platforms.
* added support for level intros (limited to R’n’D engine levels)
* added support for level intro template
"docs/intros/template.txt".
* added support for level story template
"docs/stories/template.txt".
* added disabling team mode for levels containing only one
player.
* added team mode flag for API action to get scores.
* added forcing program restart after each addition of new level
sets.
* added hiding toolbox gadgets not usable with current level
editor mode.
* fixed navigating to previous page on credits info screen.
* fixed bug when selecting and immediately un-selecting brush in
editor.
* fixed bug with request door opening and closing without user
input.
* Sat Mar 14 2026 Martin Hauke <mardnh@gmx.de>
- Update to version 4.4.1.3:
* Patch release for Windows.
- Update to version 4.4.1.2:
* fixed snapping when using zigzag diagonal movement with BD
game engine.
* added expanding tabs to spaces when drawing text buffers to
the screen.
* added ignoring carriage return characters when pasting from
clipboard.
* fixed configurable menu texts when using “override level
graphics”.
- Update to version 4.4.1.1:
* fixed BDX game element file codes broken in version 4.4.1.0
* fixed support for zigzag diagonal movement for BD game engine.
* fixed support for zigzag diagonal movement for SP game engine.
* fixed showing active brush after updating playfield in editor.
- Update to version 4.4.1.0:
* added “Krissz Engine” support to the native Boulder Dash game
engine.
* added support for infinite scrolling for native BD game engine.
* added support for caves without time for BD game engine.
* added support for playing music in level editor.
* added support for fast/slow speed keys also for fast forward
tape mode.
* added showing initial title screens if graphics set has changed
* added configurable menu screen texts.
* added setup options for sticky movement input for BD and EM
game engines.
* added support for zigzag diagonal movement for BD and SP game
engines.
* added using Shift key to toggle between normal and steel text
input in editor.
* added using Shift+click to toggle between normal and steel text
elements in editor.
* added Ctrl-Shift-z and Ctrl-y as key shortcut for “redo”
operation in level editor.
* added support for cursor keys when drawing text elements in
editor.
* added pasting from clipboard to text gadgets and to playfield
(using Ctrl-v).
* added copying/cutting from text gadgets to clipboard (using
Ctrl-c/Ctrl-x).
* added support to copy/paste using element names in level editor
(using Ctrl-Alt-c).
* added support for reading more cave formats from BD cave files.
* added new “Help” page for settings in level editor.
* fixed (not) rotating brush in editor if Ctrl-z pressed (used
for “undo”).
* fixed broken use of random cave colors if selected for BD
levels.
* fixed various other bugs.
- Drop not longer needed patch:
* rocksndiamonds-src_libgame_setup.c-CVE-2011-4606.patch
* Sat Nov 08 2025 Andrea Manzini <andrea.manzini@suse.com>
- Update to version 4.4.0.6:
* fixed bug which causes wrong score and time after solving level
* fixed showing level story from previously selected level set
* fixed crash bugs
* Sun Jul 13 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to version 4.4.0.5:
* fixed broken handling of swipe gestures for moving scrollbars
* fixed saving setup for name/team, keyboard and joystick
changes
* fixed saving setup for music and sound button changes
* fixed saving setup for virtual button changes
* fixed support for snapshot when collecting diamond for
BD engine
* fixed bugs with showing correct game buttons for various cases
* fixed game restart button when playing non-score tapes
* fixed updating ffwd/warp tape display when playing native
BD replays
* fixed crash bug caused by freeing custom game tile size
graphics twice
* added "please wait" message screen when importing level set
zip files
* Sun Feb 23 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to version 4.4.0.4:
* added support for game panel values for native BD game engine
* added support for toggling extra game panel items by left
Shift key
* added setup option for key shortcut to toggle extra game
panel items
* added support for reading two extra colors from BDCFF file
* fixed clearing off-screen areas in window mode after resizing
window
* fixed not setting BD multiple lives if first level has level
story
* fixed crash bug (accessing undefined cave with non-BD
game engine)
* fixed compiler warnings with GCC 11, GCC 13 and Clang 18
* Sun Jan 26 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to version 4.4.0.3:
* fixed cave score (tape score) when playing BD games with multiple lives
* fixed flickering panel score when playing BD games with multiple lives
* fixed fast-forwarding BD game engine when skipping player hatching
* fixed pressing Ctrl/Cmd/Meta keys with 0/-/+ keys to change window size
* fixed pressing right Alt key with Return/Enter key to toggle fullscreen
* added continuing at game end by pressing configured snap or drop key
* added support for custom window sizes for most relevant screens
* changed positions of “colors” and “engine” tabs in level editor
- Changes in version 4.4.0.2
* fixed adding extra life when playing BD games with multiple lives
* fixed clearing touch buttons in off-screen areas on Android
* fixed getting file size of BD caveset file inside Android APK file
* fixed bad use of function pointers that was breaking Emscripten port
- Changes in version 4.4.0.1
* added support for playing BD games with multiple lives and global score
* added support for showing multiple lives for BD games in game panel
* added support for showing level set name in game panel
* added setup option to save tape without asking
* added support for animated BD player with bomb or rocket launcher
* added showing color settings in editor also for non-BD engine levels
* added support for color gradients for level specific colors
* improved (un)covering screen when using BD game engine (GDash style)
* fixed black screen flickering when using Metal render driver on Mac
* fixed bug with looping death sound when killed by voodoo in BD engine
* fixed drawing crumbled graphics when moving diagonally in BD engine
* fixed playing sounds for levels with small playfield in BD engine
* fixed showing level story when playing without hall of fame after game
* fixed bug with sounds not being played in native BD sound engine
* fixed multi-line request text overlapping with request buttons
* fixed bug with saving BD style snap element in level file
* fixed bugs with random level specific colors when loading level
* fixed bugs with potentially using off-playfield position
* fixed various other errors
- Changes in version 4.4.0.0
Besides the new BD game engine, there are some other new features:
* added support for opening level set zip files in Android version
* added support for updating level sets installed by drag’n’drop
* added support for level specific colors by using specially crafted images
* added support for level specific information text messages from main menu
* added support for optional level info (“story”) before starting the game
- Drop update-desktop-files
* Sun Apr 07 2024 Carsten Ziepke <kieltux@gmail.com>
- Update to version 4.3.8.2:
* fixed drawing pause button on closed door when restarting paused game
* added optional button to restart game (door, panel and touch variants)
* Tue Jan 30 2024 Carsten Ziepke <kieltux@gmail.com>
- Update to version 4.3.8.1:
* changed setup option to disable global animations to only affect toons
* fixed bug caused by support for only eight global animations in the past
* fixed correctly using defined draw order of global animations
* fixed always drawing pointer-style global animations above everything else
* fixed bug with closing doors when exiting from level editor
* Wed Dec 20 2023 Andrea Manzini <andrea.manzini@suse.com>
- Update to version 4.3.8.0:
* added random push delay for rocks, nuts and bombs to Emerald Mine game engine
* added support for fading in and fading out global animations
* added support for setting alpha value for global animations
* added support for setting alpha value for envelope style request dialogs
* added showing game actions after game end when request dialog opens/closes
* fixed bug with invisible envelope request if request background is masked
* fixed using masked elements when using element graphic for empty space
* fixed bug with loading artwork if only one “special” artwork set exists
* fixed various bugs and problems with global animations (thanks, Eizzoux!)
- Update to version 4.3.7.0:
* added highlighting similar elements in editor when pressing Alt+Shift keys
* added highlighting single MM wall tiles in editor when pressing Alt key
* added options “played_header” and “played” to music file info
* added support for custom elements triggering global animations
* added support for CE change pages triggering global animations
* added setting global animation position from CE triggering that animation
* added option to not trigger further animations if CE change event consumed
* added pausing global animations on playfield if game engine is paused
* added new animation mode “level_nr” to select frame according to level
* added selecting element for group elements according to current level
* added options “game.forced_scroll_x” and “game.forced_scroll_y”
* fixed drawing (maybe redefined) empty space around MM style level in editor
* fixed crash bug on info screen if music set has no unconfigured music
* fixed bugs when using music sets without unconfigured game music
* fixed broken animation of CE that can not change, but has CE delay action
* fixed bug with checking for mouse events used by custom elements
* fixed playfield redraw bug when closing envelope after asking to play again
* fixed setting global animation sync frame when started with “.init_event”
* fixed one-frame delay when global animations leave “init” state
* fixed CE condition that checks touching the player at some side
* fixed drawing envelope request to be always on top of tile cursor
* fixed drawing envelope request to be always on top of global animations
* fixed bug with CE change setting the player to its current position
* fixed bug with CE replacing exploding player, causing half-dead player
* fixed broken player option “no centering when relocating”
* fixed half-tile shifting when teleporting between playfield borders
* fixed bug with using wrong global border when restarting the game
* Mon Jul 03 2023 Andrea Manzini <andrea.manzini@suse.com>
- Update to version 4.3.6.0:
* added new Deflektor style steel slope game elements for MM game engine
* added new Deflektor style fixed mirror game elements for MM game engine
* added flipping and rotating brushes in level editor using keys “x”, “y” and “z”
* added supporting reference elements for custom element explosion content
* improved showing game music on music info screen
* fixed bug with playing game music for first level of level set
* fixed centering credits text when using fonts with different width
* fixed drawing mouse pointer global animation above MM engine tile cursor
* fixed bug with triggering “entered by player” event when pushing element
- Update to version 4.3.5.0:
* improved Mirror Magic graphics engine to support more custom graphics
* added new animations for some game elements in Mirror Magic game engine
* added customizability of gray ball content for Mirror Magic game engine
* added support for text envelope elements for the Mirror Magic game engine
* added support for “stacked” global animations
* fixed a lot of bugs and problems in the Mirror Magic game engine
* fixed bug with broken graphics when pushing elements into explosions
* fixed potential crash bug when running in headless mode
* fixed regression bug with growing steel wall turning into normal wall
* fixed bug with not scaling images despite using option “.scale_up_factor”
* changed logging to write to one single log file “rocksndiamonds.log”
- compressed icons to save some space
* Tue Jan 24 2023 Carsten Ziepke <kieltux@gmail.com>
- Update to version 4.3.4.0:
* added optional main menu button to directly show level set info
* added new, topic-related headlines for info screens
* added support for separate sound and music for info sub-screens
* added third tutorial level set “ncrtorial” by ncrecc
* improved some game element graphics in the level editor
* fixed some bugs
- Changes in version 4.3.30:
* added showing score even if not added to local score file
* added CSS to fill browser window for Emscripten (browser) platform
* added support for “Home” and “End” keys to text gadgets
* added using setup option for displaying overlay touch buttons
* added level info config option to disable time limit for all levels
* added asking for uploading remaining tapes when enabling score server
* added alpha channel for anti-aliasing to element collecting image
* added command line option to select display to open program window on
* added resizing window instead of recreating it on window size changes
* added new animation mode “.global_anim_sync” for game element graphics
* added support for custom graphics for many elements of MM game engine
* added project files for Windows and Mac platforms
* added quality improved sound and music samples
* added support for multiple pages (files) for level set info
* added drawing sparkles when laser hits mirrors for MM engine
* added pausing tape after replaying not only for warp mode
* added setup option to continue recording after replaying tape
* fixed bug with leaving scores screen on Android platform
* fixed continuing from hall of fame after playing on Android platform
* fixed bug with broken text area content when editing envelope text
* fixed synchronization problem when configuring game controller
* fixed synchronization problem when configuring keyboard
* fixed bug when using different normal and deadly shield time
* fixed crash bugs when accessing invalid data in broken level files
* fixed code issues found by Cppcheck (static C/C++ code analysis tool)
* fixed code issues found by Clang with option “-fsanitize=undefined”
* fixed code issues found by GCC with option “-Wextra”
* fixed some bugs with tape handling
* Rebase rocksndiamonds-src_libgame_setup.c-CVE-2011-4606.patch
/usr/bin/rocksndiamonds /usr/share/applications/rocksndiamonds.desktop /usr/share/doc/packages/rocksndiamonds /usr/share/doc/packages/rocksndiamonds/CREDITS /usr/share/doc/packages/rocksndiamonds/ChangeLog /usr/share/icons/hicolor /usr/share/icons/hicolor/128x128 /usr/share/icons/hicolor/128x128/apps /usr/share/icons/hicolor/128x128/apps/rocksndiamonds.png /usr/share/licenses/rocksndiamonds /usr/share/licenses/rocksndiamonds/COPYING /usr/share/rocksndiamonds /usr/share/rocksndiamonds/graphics /usr/share/rocksndiamonds/graphics/gfx_classic /usr/share/rocksndiamonds/graphics/gfx_classic/RocksBD.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksBD2.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksBusy.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksCE.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksCollect.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksDC.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksDC2.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksDF.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksDoor.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksDoor2.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksDoorMM.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksEMC.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksElements.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksFontBig.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksFontDC.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksFontEM.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksFontMedium.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksFontSmall.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksHeroes.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksMM.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksMore.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksSP.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksScreen.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksToons.png /usr/share/rocksndiamonds/graphics/gfx_classic/RocksTouch.png /usr/share/rocksndiamonds/graphics/gfx_classic/graphicsinfo.conf /usr/share/rocksndiamonds/graphics/gfx_classic/icons /usr/share/rocksndiamonds/graphics/gfx_classic/icons/icon.png /usr/share/rocksndiamonds/graphics/gfx_classic/joystick /usr/share/rocksndiamonds/graphics/gfx_classic/joystick/axis_x.png /usr/share/rocksndiamonds/graphics/gfx_classic/joystick/axis_y.png /usr/share/rocksndiamonds/graphics/gfx_classic/joystick/button.png /usr/share/rocksndiamonds/graphics/gfx_classic/joystick/controller.png /usr/share/rocksndiamonds/levels /usr/share/rocksndiamonds/levels/Classic_Games /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/000.level /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/001.level /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/002.level /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/003.level /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/004.level /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/005.level /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/006.level /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/007.level /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/008.level /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/009.level /usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/010.level 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