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rocksndiamonds-4.4.2.3-1.3 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: rocksndiamonds Distribution: openSUSE Tumbleweed
Version: 4.4.2.3 Vendor: openSUSE
Release: 1.3 Build date: Sun Jun 28 11:13:27 2026
Group: Amusements/Games/Action/Arcade Build host: reproducible
Size: 6501681 Source RPM: rocksndiamonds-4.4.2.3-1.3.src.rpm
Packager: https://bugs.opensuse.org
Url: https://www.artsoft.org/rocksndiamonds/
Summary: Colorful Boulderdash'n'Emerald Mine'n'Sokoban'n'Stuff
This is a nice little game with color graphics and sound for your Unix system
with color X11.  You need an 8-Bit color display or better.  It will not work
on black&white systems, and maybe not on gray scale systems.

If you know the game Boulder Dash (Commodore C64) or Emerald Mine (Amiga),
you know what Rocks'n'Diamonds is about.

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Sun Jun 28 2026 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 4.4.2.3
    * added checkbox to use optional EM/DC style player explosions
    * changed killing player not before, but after digging land mine
    * fixed highlighting player name after editing on names screen
    * fixed a few potential string buffer overflow problems
* Sun Jun 21 2026 Martin Hauke <mardnh@gmx.de>
  - Update to version 4.4.2.2
    * added checkbox to use fast opening and closing exits and gates.
    * added support for non-masked drawing for game elements info
      screen.
    * added truncating text if it does not fit into the playfield
      viewport.
    * added flags for DC style behavior to fix a few old tapes.
    * fixed visual bug with adjusting scrollbar while dragging it.
    * fixed running program in headless mode.
* Sat Jun 13 2026 Martin Hauke <mardnh@gmx.de>
  - Update to version 4.4.2.1
    * fixed animation of BD style rocket.
    * fixed animation when collecting BD style clock.
    * fixed animation when releasing BD diamond from wall with BD
      jackhammer.
    * changed pause button to behave like pause key for tape recorder
* Mon Jun 08 2026 Martin Hauke <mardnh@gmx.de>
  - Update to version 4.4.2.0
    additions to improve Boulder Dash support
    * fixed importing certain native BD levels.
    * fixed hatching delay when playing native old Krissz BD engine
      caves
    additions to improve Emerald Mine support
    * added improved random number generator for native EM game
      engine.
    * added raising previously missing scores for some EM engine game
      elements.
    * added checkbox to use EM/DC style duration in "moves" instead
      of seconds.
    * added pause element for EMC magic ball switch to improve
      switching.
    * added support for native EM sounds when using native EM game
      engine.
    * fixed amoeba growth speed for native EM game engine.
    * fixed alien (robot) movement behavior for native EM game
      engine.
    * fixed bug with dead, but growing amoeba for native EM game
      engine.
    additions to improve Emerald Dash support
    * added support for Emerald Dash style behavior for magic walls.
    * added support for Emerald Dash style behavior for bugs and
      tanks.
    * added support for Emerald Dash style behavior for amoeba when
      growing.
    * added support for Emerald Dash style behavior for amoeba when
      changing.
    * added support for Emerald Dash style behavior for exploding
      bugs.
    * added support for Emerald Dash style behavior for magic walls.
    * added support for Emerald Dash style behavior for voodoo player
    * added support for Emerald Dash style behavior for player
      explosion.
    * added level editor checkbox for Emerald Dash EM engine
      compatibility.
    additions to improve Diamond Caves support
    * changed growing EM/DC style amoeba for Diamond Caves style
      behavior.
    * added newly grown EM/DC style amoeba killing player if on top
      of him.
    * added checkbox to handle EM/DC style amoeba differently for DC
      levels.
    * added support for decoding old DC level files.
    * added support for old (packed) DC level files.
    * added support for old (single) DC level files.
    * added checkbox to use DC style behavior when digging traps and
      landmines.
    * added support for reading certain non-standard DC level files.
    * added checkbox to use classic BD/EM/DC style behavior for
      magic walls.
    * added setting classic BD style behavior for magic walls in
      EM/DC levels.
    * improved classic BD/EM/DC style behavior for magic walls.
    * changed counting DC style shield time in “moves” instead of
      seconds.
    * changed shield time from seconds to “moves” for old DC level
      files.
    * added checkbox to use classic BD/DC style behavior for slipping
      down.
    * added checkbox to keep content of DC style walls in enemy
      explosions.
    * added checkbox to let player survive level timeout when using
      shield.
    * added dropping EM/DC style dynamite using snap key.
    * added checkbox to reset shield time instead of adding when
      collecting.
    * added checkbox to flash the playfield when the exit is opening.
    additions to improve Supaplex support
    * fixed zigzag diagonal movement with gravity for SP game engine.
    other game engine changes
    * fixed old bug when two adjacent yamyams are exploding at the
      same time.
    * fixed tape desync after quick save/load caused by intermediate
      key state.
    graphical changes and fixes
    * added improved player graphics.
    * added improved graphics for some BD elements.
    * fixed not displaying single-step mode after loading tape
      snapshot.
    * fixed drawing player entering and/or leaving explosion.
    * fixed drawing animation of explosion for player leaving
      explosion.
    * fixed drawing explosion on field player is just leaving
    * fixed drawing field exploding one frame after player is
      entering.
    * fixed potential drawing bug in level editor when using MM game
      engine.
    * fixed bugs when centering the playfield when using the MM game
      engine.
    level and artwork customization changes
    * added level config option to use Emerald Dash engine for EM
      level sets.
    * added sound config option to use native EM sound engine.
    * added configurability of menu scrollbar and scrollbar button
      sizes.
    * added configurability of menu scrollbar border size.
    * added separate graphics config options for editor playfield
      scrollbars.
    * added graphics config options for background graphics for
      scrollbars.
    * added support for gadget on main screen to toggle team mode.
    * added support for gadget on main screen to toggle sound set.
    * added support for indicators for played and solved games to
      main menu.
    * added support for key navigation with custom main menu
      positions.
    * added graphics config options for shifted text and elements on
      gadgets.
    * added level config option to always skip intro screens
    * added support for player graphics to be used when player uses
      shield.
    * added support for twinkling animations for gem style game
      elements.
    * added support for sound played one second before shield is
      deactivated.
    * added support for custom window/viewport sizes for info/setup
      screens.
    other changes
    * added build script to create R’n’D packages for all platforms.
    * added support for level intros (limited to R’n’D engine levels)
    * added support for level intro template
      "docs/intros/template.txt".
    * added support for level story template
      "docs/stories/template.txt".
    * added disabling team mode for levels containing only one
      player.
    * added team mode flag for API action to get scores.
    * added forcing program restart after each addition of new level
      sets.
    * added hiding toolbox gadgets not usable with current level
      editor mode.
    * fixed navigating to previous page on credits info screen.
    * fixed bug when selecting and immediately un-selecting brush in
      editor.
    * fixed bug with request door opening and closing without user
      input.
* Sat Mar 14 2026 Martin Hauke <mardnh@gmx.de>
  - Update to version 4.4.1.3:
    * Patch release for Windows.
  - Update to version 4.4.1.2:
    * fixed snapping when using zigzag diagonal movement with BD
      game engine.
    * added expanding tabs to spaces when drawing text buffers to
      the screen.
    * added ignoring carriage return characters when pasting from
      clipboard.
    * fixed configurable menu texts when using “override level
      graphics”.
  - Update to version 4.4.1.1:
    * fixed BDX game element file codes broken in version 4.4.1.0
    * fixed support for zigzag diagonal movement for BD game engine.
    * fixed support for zigzag diagonal movement for SP game engine.
    * fixed showing active brush after updating playfield in editor.
  - Update to version 4.4.1.0:
    * added “Krissz Engine” support to the native Boulder Dash game
      engine.
    * added support for infinite scrolling for native BD game engine.
    * added support for caves without time for BD game engine.
    * added support for playing music in level editor.
    * added support for fast/slow speed keys also for fast forward
      tape mode.
    * added showing initial title screens if graphics set has changed
    * added configurable menu screen texts.
    * added setup options for sticky movement input for BD and EM
      game engines.
    * added support for zigzag diagonal movement for BD and SP game
      engines.
    * added using Shift key to toggle between normal and steel text
      input in editor.
    * added using Shift+click to toggle between normal and steel text
      elements in editor.
    * added Ctrl-Shift-z and Ctrl-y as key shortcut for “redo”
      operation in level editor.
    * added support for cursor keys when drawing text elements in
      editor.
    * added pasting from clipboard to text gadgets and to playfield
      (using Ctrl-v).
    * added copying/cutting from text gadgets to clipboard (using
      Ctrl-c/Ctrl-x).
    * added support to copy/paste using element names in level editor
      (using Ctrl-Alt-c).
    * added support for reading more cave formats from BD cave files.
    * added new “Help” page for settings in level editor.
    * fixed (not) rotating brush in editor if Ctrl-z pressed (used
      for “undo”).
    * fixed broken use of random cave colors if selected for BD
      levels.
    * fixed various other bugs.
  - Drop not longer needed patch:
    * rocksndiamonds-src_libgame_setup.c-CVE-2011-4606.patch
* Sat Nov 08 2025 Andrea Manzini <andrea.manzini@suse.com>
  - Update to version 4.4.0.6:
    * fixed bug which causes wrong score and time after solving level
    * fixed showing level story from previously selected level set
    * fixed crash bugs
* Sun Jul 13 2025 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 4.4.0.5:
    * fixed broken handling of swipe gestures for moving scrollbars
    * fixed saving setup for name/team, keyboard and joystick
      changes
    * fixed saving setup for music and sound button changes
    * fixed saving setup for virtual button changes
    * fixed support for snapshot when collecting diamond for
      BD engine
    * fixed bugs with showing correct game buttons for various cases
    * fixed game restart button when playing non-score tapes
    * fixed updating ffwd/warp tape display when playing native
      BD replays
    * fixed crash bug caused by freeing custom game tile size
      graphics twice
    * added "please wait" message screen when importing level set
      zip files
* Sun Feb 23 2025 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 4.4.0.4:
    * added support for game panel values for native BD game engine
    * added support for toggling extra game panel items by left
      Shift key
    * added setup option for key shortcut to toggle extra game
      panel items
    * added support for reading two extra colors from BDCFF file
    * fixed clearing off-screen areas in window mode after resizing
      window
    * fixed not setting BD multiple lives if first level has level
      story
    * fixed crash bug (accessing undefined cave with non-BD
      game engine)
    * fixed compiler warnings with GCC 11, GCC 13 and Clang 18
* Sun Jan 26 2025 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 4.4.0.3:
    * fixed cave score (tape score) when playing BD games with multiple lives
    * fixed flickering panel score when playing BD games with multiple lives
    * fixed fast-forwarding BD game engine when skipping player hatching
    * fixed pressing Ctrl/Cmd/Meta keys with 0/-/+ keys to change window size
    * fixed pressing right Alt key with Return/Enter key to toggle fullscreen
    * added continuing at game end by pressing configured snap or drop key
    * added support for custom window sizes for most relevant screens
    * changed positions of “colors” and “engine” tabs in level editor
  - Changes in version 4.4.0.2
    * fixed adding extra life when playing BD games with multiple lives
    * fixed clearing touch buttons in off-screen areas on Android
    * fixed getting file size of BD caveset file inside Android APK file
    * fixed bad use of function pointers that was breaking Emscripten port
  - Changes in version 4.4.0.1
    * added support for playing BD games with multiple lives and global score
    * added support for showing multiple lives for BD games in game panel
    * added support for showing level set name in game panel
    * added setup option to save tape without asking
    * added support for animated BD player with bomb or rocket launcher
    * added showing color settings in editor also for non-BD engine levels
    * added support for color gradients for level specific colors
    * improved (un)covering screen when using BD game engine (GDash style)
    * fixed black screen flickering when using Metal render driver on Mac
    * fixed bug with looping death sound when killed by voodoo in BD engine
    * fixed drawing crumbled graphics when moving diagonally in BD engine
    * fixed playing sounds for levels with small playfield in BD engine
    * fixed showing level story when playing without hall of fame after game
    * fixed bug with sounds not being played in native BD sound engine
    * fixed multi-line request text overlapping with request buttons
    * fixed bug with saving BD style snap element in level file
    * fixed bugs with random level specific colors when loading level
    * fixed bugs with potentially using off-playfield position
    * fixed various other errors
  - Changes in version 4.4.0.0
    Besides the new BD game engine, there are some other new features:
    * added support for opening level set zip files in Android version
    * added support for updating level sets installed by drag’n’drop
    * added support for level specific colors by using specially crafted images
    * added support for level specific information text messages from main menu
    * added support for optional level info (“story”) before starting the game
  - Drop update-desktop-files
* Sun Apr 07 2024 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 4.3.8.2:
    * fixed drawing pause button on closed door when restarting paused game
    * added optional button to restart game (door, panel and touch variants)
* Tue Jan 30 2024 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 4.3.8.1:
    * changed setup option to disable global animations to only affect toons
    * fixed bug caused by support for only eight global animations in the past
    * fixed correctly using defined draw order of global animations
    * fixed always drawing pointer-style global animations above everything else
    * fixed bug with closing doors when exiting from level editor
* Wed Dec 20 2023 Andrea Manzini <andrea.manzini@suse.com>
  - Update to version 4.3.8.0:
    * added random push delay for rocks, nuts and bombs to Emerald Mine game engine
    * added support for fading in and fading out global animations
    * added support for setting alpha value for global animations
    * added support for setting alpha value for envelope style request dialogs
    * added showing game actions after game end when request dialog opens/closes
    * fixed bug with invisible envelope request if request background is masked
    * fixed using masked elements when using element graphic for empty space
    * fixed bug with loading artwork if only one “special” artwork set exists
    * fixed various bugs and problems with global animations (thanks, Eizzoux!)
  - Update to version 4.3.7.0:
    * added highlighting similar elements in editor when pressing Alt+Shift keys
    * added highlighting single MM wall tiles in editor when pressing Alt key
    * added options “played_header” and “played” to music file info
    * added support for custom elements triggering global animations
    * added support for CE change pages triggering global animations
    * added setting global animation position from CE triggering that animation
    * added option to not trigger further animations if CE change event consumed
    * added pausing global animations on playfield if game engine is paused
    * added new animation mode “level_nr” to select frame according to level
    * added selecting element for group elements according to current level
    * added options “game.forced_scroll_x” and “game.forced_scroll_y”
    * fixed drawing (maybe redefined) empty space around MM style level in editor
    * fixed crash bug on info screen if music set has no unconfigured music
    * fixed bugs when using music sets without unconfigured game music
    * fixed broken animation of CE that can not change, but has CE delay action
    * fixed bug with checking for mouse events used by custom elements
    * fixed playfield redraw bug when closing envelope after asking to play again
    * fixed setting global animation sync frame when started with “.init_event”
    * fixed one-frame delay when global animations leave “init” state
    * fixed CE condition that checks touching the player at some side
    * fixed drawing envelope request to be always on top of tile cursor
    * fixed drawing envelope request to be always on top of global animations
    * fixed bug with CE change setting the player to its current position
    * fixed bug with CE replacing exploding player, causing half-dead player
    * fixed broken player option “no centering when relocating”
    * fixed half-tile shifting when teleporting between playfield borders
    * fixed bug with using wrong global border when restarting the game
* Mon Jul 03 2023 Andrea Manzini <andrea.manzini@suse.com>
  - Update to version 4.3.6.0:
    * added new Deflektor style steel slope game elements for MM game engine
    * added new Deflektor style fixed mirror game elements for MM game engine
    * added flipping and rotating brushes in level editor using keys “x”, “y” and “z”
    * added supporting reference elements for custom element explosion content
    * improved showing game music on music info screen
    * fixed bug with playing game music for first level of level set
    * fixed centering credits text when using fonts with different width
    * fixed drawing mouse pointer global animation above MM engine tile cursor
    * fixed bug with triggering “entered by player” event when pushing element
  - Update to version 4.3.5.0:
    * improved Mirror Magic graphics engine to support more custom graphics
    * added new animations for some game elements in Mirror Magic game engine
    * added customizability of gray ball content for Mirror Magic game engine
    * added support for text envelope elements for the Mirror Magic game engine
    * added support for “stacked” global animations
    * fixed a lot of bugs and problems in the Mirror Magic game engine
    * fixed bug with broken graphics when pushing elements into explosions
    * fixed potential crash bug when running in headless mode
    * fixed regression bug with growing steel wall turning into normal wall
    * fixed bug with not scaling images despite using option “.scale_up_factor”
    * changed logging to write to one single log file “rocksndiamonds.log”
  - compressed icons to save some space
* Tue Jan 24 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 4.3.4.0:
    * added optional main menu button to directly show level set info
    * added new, topic-related headlines for info screens
    * added support for separate sound and music for info sub-screens
    * added third tutorial level set “ncrtorial” by ncrecc
    * improved some game element graphics in the level editor
    * fixed some bugs
  - Changes in version 4.3.30:
    * added showing score even if not added to local score file
    * added CSS to fill browser window for Emscripten (browser) platform
    * added support for “Home” and “End” keys to text gadgets
    * added using setup option for displaying overlay touch buttons
    * added level info config option to disable time limit for all levels
    * added asking for uploading remaining tapes when enabling score server
    * added alpha channel for anti-aliasing to element collecting image
    * added command line option to select display to open program window on
    * added resizing window instead of recreating it on window size changes
    * added new animation mode “.global_anim_sync” for game element graphics
    * added support for custom graphics for many elements of MM game engine
    * added project files for Windows and Mac platforms
    * added quality improved sound and music samples
    * added support for multiple pages (files) for level set info
    * added drawing sparkles when laser hits mirrors for MM engine
    * added pausing tape after replaying not only for warp mode
    * added setup option to continue recording after replaying tape
    * fixed bug with leaving scores screen on Android platform
    * fixed continuing from hall of fame after playing on Android platform
    * fixed bug with broken text area content when editing envelope text
    * fixed synchronization problem when configuring game controller
    * fixed synchronization problem when configuring keyboard
    * fixed bug when using different normal and deadly shield time
    * fixed crash bugs when accessing invalid data in broken level files
    * fixed code issues found by Cppcheck (static C/C++ code analysis tool)
    * fixed code issues found by Clang with option “-fsanitize=undefined”
    * fixed code issues found by GCC with option “-Wextra”
    * fixed some bugs with tape handling
    * Rebase rocksndiamonds-src_libgame_setup.c-CVE-2011-4606.patch

Files

/usr/bin/rocksndiamonds
/usr/share/applications/rocksndiamonds.desktop
/usr/share/doc/packages/rocksndiamonds
/usr/share/doc/packages/rocksndiamonds/CREDITS
/usr/share/doc/packages/rocksndiamonds/ChangeLog
/usr/share/icons/hicolor
/usr/share/icons/hicolor/128x128
/usr/share/icons/hicolor/128x128/apps
/usr/share/icons/hicolor/128x128/apps/rocksndiamonds.png
/usr/share/licenses/rocksndiamonds
/usr/share/licenses/rocksndiamonds/COPYING
/usr/share/rocksndiamonds
/usr/share/rocksndiamonds/graphics
/usr/share/rocksndiamonds/graphics/gfx_classic
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksBD.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksBD2.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksBusy.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksCE.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksCollect.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksDC.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksDC2.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksDF.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksDoor.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksDoor2.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksDoorMM.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksEMC.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksElements.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksFontBig.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksFontDC.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksFontEM.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksFontMedium.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksFontSmall.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksHeroes.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksMM.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksMore.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksSP.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksScreen.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksToons.png
/usr/share/rocksndiamonds/graphics/gfx_classic/RocksTouch.png
/usr/share/rocksndiamonds/graphics/gfx_classic/graphicsinfo.conf
/usr/share/rocksndiamonds/graphics/gfx_classic/icons
/usr/share/rocksndiamonds/graphics/gfx_classic/icons/icon.png
/usr/share/rocksndiamonds/graphics/gfx_classic/joystick
/usr/share/rocksndiamonds/graphics/gfx_classic/joystick/axis_x.png
/usr/share/rocksndiamonds/graphics/gfx_classic/joystick/axis_y.png
/usr/share/rocksndiamonds/graphics/gfx_classic/joystick/button.png
/usr/share/rocksndiamonds/graphics/gfx_classic/joystick/controller.png
/usr/share/rocksndiamonds/levels
/usr/share/rocksndiamonds/levels/Classic_Games
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/000.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/001.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/002.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/003.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/004.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/005.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/006.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/007.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/008.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/009.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/010.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/011.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/012.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/013.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/014.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/015.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/016.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/017.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/018.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/019.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/020.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/021.level
/usr/share/rocksndiamonds/levels/Classic_Games/Classic_Boulder_Dash/classic_boulderdash/022.level
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Fabrice Bellet, Sun Aug 2 01:54:38 2026