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| Name: python312-pygame-devel | Distribution: openSUSE Tumbleweed |
| Version: 2.6.1 | Vendor: openSUSE |
| Release: 1.2 | Build date: Mon Mar 3 13:31:38 2025 |
| Group: Unspecified | Build host: reproducible |
| Size: 372593 | Source RPM: python-pygame-2.6.1-1.2.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://github.com/pygame/pygame | |
| Summary: Pygame development package | |
This package contains the header files for developers of Pygame.
Apache-2.0 AND LGPL-2.1-or-later AND BSD-2-Clause AND BSD-3-Clause AND libpng-2.0
* Mon Mar 03 2025 Felix Stegmeier <felix.stegmeier@suse.com>
- Update to 2.6.1
* 2.6.0 -> 2.6.1.dev1 by @illume in #4273
* grammar-fix by @jakefrombay in #4276
* Update sprite.rst by @jakefrombay in #4277
* build(deps): bump actions/checkout from 4.1.6 to 4.1.7 by @dependabot in #4281
* github: Bump cibuildwheel to v2.19.2 by @illume in #4286
* Update SpriteIntro.rst by @PavloShutz in #4310
* buildconfig/appveyor: Python 3.13 for windows by @illume in #4317
* buildconfig: Pin cython version to range by @illume in #4334
* build(deps): bump pypa/cibuildwheel from 2.19.2 to 2.20.0 by @dependabot in #4321
* github/build-*: Fix Cython version specifier by @illume in #4349
* manylinux: Remove old pypy 3.7 by @illume in #4350
* Wed Sep 11 2024 Markéta Machová <mmachova@suse.com>
- Update to 2.6.0
* Inline _PyArg_NoKeywords from Python 3.13 in case it is missing
* Support collide_mask as collided argument in spritecollide
* Add display argument to pygame.display.list_modes() and pygame.display.mode_ok()
* Fix numpy.alltrue imports to import all instead
* Added generics to abstract group for IDE completion
* Polygon large coordinate test cases for issue#3989
* Fix go_over_there example bug in Python 3.12
* Fix wrong ifdef placement for unix/macos
- Drop merged patches:
* pygame-pr4236-gcc14.patch
* pygame-pr4169-videodummytests.patch
* Wed May 29 2024 John Paul Adrian Glaubitz <adrian.glaubitz@suse.com>
- Cherry-pick upstream patch to fix build with GCC 14
* pygame-pr4236-gcc14.patch
- Add python-Cython to BuildRequires
- Switch upstream source to GitHub to avoid generated C code
* Fri Mar 29 2024 ecsos <ecsos@opensuse.org>
- Fix build error in Leap 15.6.
* Fri Mar 08 2024 Ben Greiner <code@bnavigator.de>
- Skip failing tests with dummy video driver on SDL2
* Add pygame-pr4169-videodummytests.patch gh#pygame/pygame#4169
* Sat Dec 30 2023 Dirk Müller <dmueller@suse.com>
- update to 2.5.2:
* Added a gamepad mapping for the G-Shark GS-GP702
* Fixed touchpad events for the Razer Wolverine V2 Pro in PS5
mode
* Fix white bar in docs
* manylinux: Fix sdl version typo
* include: rect: C API docs for Rect
* draw: Fix arc width > 1 so it doesn't have gaps
* setup: tox: Add 31 and 32 to list of pythons
* docs: c_api/rect: Fix return code for pgRect_Check
* setup: src_c: Require Cython to generate source files in dev
* Added import information in camera and sdl2 controller
modules docs
* Fix: Grammatical Error in MoveIt.rst
* examples: Fix music_drop_fade with type checker
* stubs: Add pygame.__version__ to type stubs
* gitignore: Add cython generated files to ignore list
* examples/midi: Refactor to fix typing issues
* display set_mode: Remove SDL_WINDOW_FULLSCREEN_DESKTOP
* buildconfig/manylinux: Bump SDL 2.28.3
* docs: Fix READMEs with a good Sphinx version
- update to 2.5.1:
* Fixed crash at shutdown when using the D3D11 renderer
* Fixed setting the viewport when using the D3D12 renderer
* Fixed 8BitDo gamepad mapping when in XInput mode on Linux
* Fixed controller lockup initializing some unofficial PS4
replica controllers
* Fixed video initialization on headless Linux systems using
VNC
* Fixed large mouse jump when changing relative mouse mode on
macOS
* Fixed hardware keyboard text input on iPadOS
* Added support for the Nintendo Online Famicom controllers
* Improved support for third-party Nintendo Switch controllers
* Fixed setting the player LED on Nintendo Switch controllers
* Added Linux controller mapping for the Logitech Chillstream
* Fixed appending to a file greater than 4GB in size on Windows
* Mon Sep 11 2023 Lubos Kocman <lubos.kocman@suse.com>
- Correction of licenses based on the diff against old report
Add libpng-2.0, Apache-2.0, BSD. Ignoring FTL as fonts seem
to be only referenced in tests.
* Wed Aug 09 2023 Dominik George <nik@naturalnet.de>
- Update to 2.5.0
* Wayland oh wayland, goodbye manylinux1, ciao manylinux2010 by @illume in #3841
* github: Add python 3.12-dev to the test matrix by @illume in #3847
* mixer: Testing by @illume in #3846
* Add support for keyboard grab without mouse grab (expose SDL_GetWindowKeyboardGrab) by @Yannik in #3843
* SDL 2.26.5 by @illume in #3848
* Updated event_name function to use kwargs by @jonotassia in #3854
* manylinux: Add Secret Rabbit Code for better sound quality by @illume in #3855
* base: Some of it documented by @illume in #3856
* Adding kwarg support to color.c by @jonotassia in #3858
* Add keyword argument support to display.c by @jonotassia in #3859
* color: Fix color.c from weird merge issue by @illume in #3862
* SDL2 mixer 2.6.3 by @illume in #3861
* Fix types for aliens by @illume in #3864
* types eventlist by @illume in #3865
* types midi by @illume in #3866
* types video by @illume in #3867
* examples midi: Fix some 3.10isms in the typing by @illume in #3868
* examples: types textinput by @illume in #3870
* examples: types scroll by @illume in #3869
* test mixer: Fix test_play_multiple_times to be more CI friendly by @illume in #3871
* Overhaul of README for pygame/examples by @bakkary23 in #3873
* test time: Fix for unrealistic time slice requirement by @illume in #3878
* time: Document and clean up a few functions by @illume in #3879
* Added kwarg handling to rect.c by @jonotassia in #3872
* es docs by @illume in #3884
* Add Spanish version of bufferproxy.rst by @stefpivser in #3885
* Add Spanish version of camera.rst by @stefpivser in #3886
* Add Spanish version of cursors.rst by @stefpivser in #3888
* Add Spanish version of color.rst by @stefpivser in #3889
* Add Spanish version of cdrom.rst by @stefpivser in #3890
* Spanish Version of c_api.rst by @stefpivser in #3893
* Add Spanish Version of index.rst by @stefpivser in #3894
* Add Spanish version of logos.rst by @stefpivser in #3895
* Add Spanish Version of README.md by @stefpivser in #3896
* Add Spanish Version of color_list.rst by @stefpivser in #3897
* rwobject.c: Use lseek64(3) only for GNU libc by @saper in #3898
* manylinux: Add libdecor by @illume in #3900
* examples/stars: Improve typing by @illume in #3901
* examples/dropevent: Fix typing issue by @illume in #3902
* examples/dropevent: A few minor cleanups by @illume in #3904
* examples/testsprite: Fix a few minor typing and code style issues by @illume in #3903
* examples: Remove prevent_display_stretching and fix stars typing issue by @illume in #3905
* es doc references fixups by @illume in #3909
* 2.5.0.dev2 -> 2.5.0.dev3 by @illume in #3910
* Update documentation on several events by @RyanNicoletti in #3912
* setup buildconfig github: Add PYGAME_DETECT_AVX2 to unfsk setup by @illume in #3924
* github: Bump pypa/cibuildwheel@v2.13.1 by @illume in #3925
* buildconfig: 3.12 part 2 - the cpython strikes back by @illume in #3927
* key: Allow list(get_pressed()) again by @illume in #3926
* Updating "Python Pygame Introduction" by @Ronoc21 in #3918
* Added "Contribute" section to main README.rst by @gezeebeezee in #3919
* docs: Remove linenos because it breaks github rendering by @illume in #3928
* docs: Add sphinx conf for docs/es by @illume in #3929
* Unit tests added to mixer.music test module by @LegoPCT20 in #3921
* mixer.music: Add missing unit tests by @LegoPCT20 by @illume in #3931
* alphablit: Add env var to warning message by @illume in #3935
* buildconfig: SDL 2.28.0 by @illume in #3936
- Update to 2.4.0
* 2.3.0 -> 2.4.0.dev1 by @illume in #3760
* Fix docs for cursors.Cursor.copy() by @MarcellPerger1 in #3762
* base: Remove pygame_parachute by @illume in #3768
* mouse mouse_get_rel: Fix for SCALED by @illume in #3769
* github: Remove unused files by @illume in #3771
* buildconfig: SDL 2.26.4 by @illume in #3770
* sysfont: Fix sysfont on macos on failure of fc-list by @illume in #3772
* 2.4.0.dev2 by @illume in #3774
* manylinux: Add libxml, wayland, wayland-protocol dependencies by @illume in #3775
* fixed self.pos of move method in GameObject in Moving Multiple Images by @saif-11bit in #3783
* docs: Add Spanish version of MoveIt.rst by @stefpivser in #3810
* docs: Add Spanish version of SpriteIntro.rst by @stefpivser in #3811
* docs: Add Spanish version of SurfarrayIntro.rst by @stefpivser in #3812
* docs: Add Spanish version of tom_games2.rst by @stefpivser in #3813
* docs: Add Spanish version of tom_games3.rst by @stefpivser in #3814
* docs: Add Spanish version of tom_games4.rst by @stefpivser in #3815
* docs: Add Spanish version of tom_games5.rst by @stefpivser in #3816
* docs: Add Spanish version of tom_games6.rst by @stefpivser in #3817
* docs: Add Spanish translation of newbieguide.rst by @stefpivser in #3808
* docs: Add Spanish version of CameraIntro.rst by @stefpivser in #3809
* Add documentation for DualShock 5 by @Aashutosh-922 in #3797
* Fix the signature of midi.get_device_info by @SpeedyOrc-C in #3807
* Fix some docs warnings by @illume in #3825
* base: Document some of the things by @illume in #3826
* Replaced dict with weakset in Sprites groups by @theRealProHacker in #3766
* Weak sprites, part 2 by @illume in #3827
* draw.circle: Fixes when center is -x, and bounding rect by @illume in #3779
- Update to 2.3.0
* 2.2.0 -> 2.3.0.dev1 by @illume in #3736
* Remove :return from sysfont._parse_font_entry_win by @MarcellPerger1 in #3732
* Add special_flags argument to Group.draw by @MarcellPerger1 in #3722
* Add Spanish version of ImportInit.rst by @stefpivser in #3699
* Add Spanish version of DisplayModes.rst by @stefpivser in #3700
* Add Spanish version of CreateGames.rst by @stefpivser in #3714
* buildconfig: Bump SDL version to 2.24.2 on windows by @illume in #3458
* _camera_opencv: Add list_cameras implementation by @illume in #3738
* github sdist: Do not apt-get update by @illume in #3740
* Fixup deprecation error on MacOS 11 by @Tobias-Fischer in #3663
* manylinux-build: Bump SDL2 to version 2.24.2 by @illume in #3741
* _camera_opencv: Add ability to pass VidCapture api_preferences by @illume in #3739
* 2.3.0.dev2 -> 2.3.0.dev3 by @illume in #3742
* camera: Make opencv backend default on win if cv2 imports by @illume in #3743
* Features/rect/scaleby by @dr0id in #3077
* Implement pygame.math.lerp by @JamesC01 in #3362
* Defining rect assignment of floats to Rect properties by @dr0id by @illume in #3745
* Rect: scale_by and scale_by_ip by @dr0id and @mcpalmer1980 by @illume in #3746
* circleci: Remove config by @illume in #3748
* docs: fix move images tutorial final example by @SalimBAhmed in #3747
* Fix drawing of circles there intersect -+INT_MAX by @jhilmer in #3151
* Implementation of Vector2.from_polar and ClassObjectMethod descriptor by @joaquin30 in #3744
* github: Add back apt-get update / upgrade by @illume in #3751
* _sdl2.video: Window.from_window by @Rabbid76 by @illume in #3752
* class method "from_foreign_window" added to class "Window" by @Rabbid76 in #2982
* draw mask: Added unit tests for test_arc and test_angle by @yujyuj by @illume in #3753
* examples: Add grid movement example by @Masonstiller by @illume in #3754
* docs: Fix a few sphinx warnings by @illume in #3759
* Fix segfaults when using display surface after calling pygame.quit by @MarcellPerger1 in #3755
- Update to 2.2.0
* docs: Add experimental feedback links to new APIs by @illume in #3511
* 2.1.4.dev1 by @illume in #3514
* Fix 2.1.4 build by @Starbuck5 in #3529
* Change from clang-format update (needed for CI) by @MyreMylar in #3535
* Fix memory leak for distance_to() by @novialriptide in #3532
* Fixed inconsistency in tp_names, changed all to pygame.module.Type by @Matiiss in #3515
* Add 3.11 classifier by @novialriptide in #3537
* Tracking SSE2 Optimisations by @PurityLake in #3370
* Tweaking version getters for sdl modules and freetype by @oddbookworm in #3379
* Warn when SIMD is usable but not compiled by @ankith26 in #3501
* Changed minor name mismatch by @Matiiss in #3544
* Document SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS by @zoldalma999 in #3546
* Move pg_tuple_from_values_int into header, rename & add triple variant by @MyreMylar in #3530
* mouse.get_pos(), mouse.get_rel() optimizations by @itzpr3d4t0r in #3424
* Minor typo in the "pygame.Color" docs by @pgattic in #3554
* Remove Python < 3.2 compatibility shim by @Starbuck5 in #3553
* docs: fix links by @Linkid in #3549
* Fix typo in music.rst by @winterhazel in #3562
* Delete test_test_.py by @Koswu in #3563
* Add info on viewing pygame docs locally by @novialriptide in #3558
* Modify key compat table to store key-name pairs (fixes a rare bug) by @ankith26 in #3426
* Adjust surface masks to create a proper 24 bit Surface by @Starbuck5 in #3577
* Add vector zero constructor clarification by @novialriptide in #3574
* Minor pygame.math doc enhancements by @Matiiss in #3581
* Improved colliderect() function by @itzpr3d4t0r in #3322
* Add VScode? _headers/ folder to gitignore by @Starbuck5 in #3587
* Remove LGTM badges by @novialriptide in #3599
* Fix list_cameras being empty on linux by @ankith26 in #3594
* Fix some more math memory leaks by @ankith26 in #3590
* Use Python 3.11.0 rather than 3.11rc2 by @Starbuck5 in #3611
* Add quickstart section to docs front page by @Starbuck5 in #3541
* Add premul_alpha method to surface by @MyreMylar in #3276
* Add "window" attribute to DROPFILE and DROPTEXT event by @yunline in #3568
* Fix minor grammar and punctuation mistakes in tom_games6.rst by @cvionis in #3616
* Added __round__ method for vectors by @Matiiss in #3559
* Segfault fix in freetype.get_version by @oddbookworm in #3567
* Convert surface to texture's pixel format in Texture.update by @zoldalma999 in #3548
* Performance improvement for draw.circle by @MightyJosip in #3550
* Fix build errors on win_arm64 by @cgohlke in #3583
* Consolidate SSE2 and NEON code paths by @Starbuck5 in #3588
* Correct set_(shifts/masks) docs and cleanup code by @Starbuck5 in #3620
* Update README.rst by @CodeMaster7000 in #3625
* Deprecate gamma and _sdl2 window brightness functionality by @SSS-Says-Snek in #3622
* Change all (to|from)string to (to|from)bytes in image.c by @Matiiss in #3633
* Update docs generation to sphinx 6.0 by @MyreMylar in #3647
* Raise minimum SDL version to 2.0.8 by @Starbuck5 in #3618
* Replace music.set_pos current error message with SDL_GetError() by @Matiiss in #3641
* Fixed typo in pygame.image.tobytes docs by @oddbookworm in #3657
* Update README.rst by @SmashedFrenzy16 in #3638
* fixed segfault by @oddbookworm in #3666
* Fix event button attr for fast mousewheel by @ankith26 in #3642
* Change casting to list to using copy in pygame.sprite by @Matiiss in #3655
* Removing redudancy in regex by @TheVroum in #3595
* Remove bit of MIR code by @Starbuck5 in #3617
* Fix scrap typing (use only bytes and not AnyStr) by @ankith26 in #3395
* wasm: clean up for #3439 by @pmp-p in #3593
* Syntax highlighting fix by @novialriptide in #3684
* Port SDL_ttf text shaping capability by @Starbuck5 in #3330
* Fix the memory leak by @Starbuck5 in #3649
* Update linter ubuntu version by @MyreMylar in #3689
* Linter run by @novialriptide in #3695
* Correct update statement by @chimosky in #3694
* Update sprite.rst by @Librichard in #3648
* Re-order display fullscreen handling and ensure toggle_fullscreen works for maximized window by @Temmie3754 in #3497
* Fix the fault of stubtest by @yunline in #3703
* Don't set adaptive vsync by default by @fladd in #3609
* Add support for ppc64le by @mgiessing in #3605
* Example games fixed | Fixed UnicodeDecodeError for music_drop_fade.py… by @Vazno in #3387
* Updated README.rst to include feature description by @ChristianKearns in #3710
* pgScancodeWrapper now raises exception when trying to use iter by @PurityLake in #3495
* Suggested improvement to font_init by @PurityLake in #3489
* grayscale for Surfaces and Colors by @ScriptLineStudios in #3556
* "SDL_CreateWindowFrom" in "display" module by @Rabbid76 in #2981
* github build-macos: Add pkg-config dependency by @illume in #3716
* Fix SDL_WINDOWID with SDL by @Rabbid76 by @illume in #3718
* Add grayscale for surfaces and colors by @ScriptLineStudios by @illume in #3717
* 2.1.3 -> 2.2.0.dev1 by @illume in #3711
* Add a simple check for mypy by @illume in #3723
* manylinux: Revert compiling harfbuzz on MacOS by @illume in #3724
* manylinux: Add more pythons to be built with by @illume in #3725
* Fix of inverted boolean of borderless window property by @joaquin30 in #3727
* That time numpy was giving me grief by @illume in #3731
- Remove upstreamed patch adjust-surface-mask.patch.
- Switch from %python_{build,install} to %pyproject_{wheel,install} macros.
* Sun May 07 2023 Jan Engelhardt <jengelh@inai.de>
- Replace xorg-x11-devel by pkgconfig(...)
* Thu Feb 23 2023 Daniel Garcia <daniel.garcia@suse.com>
- Update to 2.1.3:
* 2.1.2 by @illume in #2957
* Fix path dependencies by @SergioArnaud in #2975
* Add test for pygame.locals by @ankith26 in #2958
* Fix Pygame imported class typehints by @MightyJosip in #2965
* Fix some bugs in camera.py by @ankith26 in #2961
* Clean modinit C code, fix bugs, use recommended API by @ankith26 in #2952
* Python2 to Python3 code modernization by @novialriptide in #2984
* SDL 2.0.20 by @illume in #2983
* Update the image doc, delineate bytes and str by @Starbuck5 in #2959
* Add pixel format name into display info by @MyreMylar in #2964
* Add missing copy test for Vector3 by @JovialKnoll in #3000
* New black formatting by @novialriptide in #3013
* Misc fixes: Fix UCS_4 UCS4 typo, incorrect color methods export and display.c error handling bugs by @ankith26 in #2987
* Snake casify _sdl2.video.Image.flipX and .flipY by @avaxar in #2978
* Removed unused imports by @novialriptide in #3016
* Fix warnings, make warnings error on CI by @ankith26 in #2919
* Added Rect typing and docs that it is iterable by @novialriptide in #2969
* Fix there typo in tests.rst by @eoghanriley in #3022
* C code cleanups + cdrom/overlay removal by @Starbuck5 in #3014
* Make sure surfaces start as opaque black. (MacOS) by @Starbuck5 in #2973
* Add transform.scale_by, transform.smoothscale_by functions by @Starbuck5 in #2723
* Fix typo in C_api display docs by @gresm in #3027
* Font rwops by @Starbuck5 in #2911
* transform.average_color: Add optional parameter 'consider_alpha' to remove black artifacts if alpha present by @dr0id in #2968
* pygame.docs: remove warning in docs generation due to a reference to… by @dr0id in #3029
* Add __new__ and __init__ functions for some types by @zoldalma999 in #3001
* Regenerate cython files by @ankith26 in #3032
* 2.1.3.dev2 by @illume in #3039
* Add .move_towards() for Vector2 and Vector3 by @novialriptide in #2929
* Save Surfaces with palettes as indexed 8P PNG by @ThanhChinhBK in #3028
* Rect collidelistall unittests added and updated docs to document different argument types by @dr0id in #2989
* Add some more events by @ankith26 in #2953
* Fix bufferproxy doc typo by @gresm in #3044
* VideoInfo string missing closing parenthesis by @GregoryMorse in #3053
* Fix stubtest warnings, run stubtest on CI by @ankith26 in #2999
* Cursors example improvements - including showing new system, color, and image cursors by @thanice in #3037
* Improve example textinput by @blankRiot96 in #3050
* Use github downloads for windows prebuilts downloads by @illume in #3059
* 2.1.3.dev4 and 2.1.3dev5 by @illume in #3060
* Fix more typestub warnings with dunders by @ankith26 in #3075
* Fix APPMOUSEFOCUS naming, update const values by @ankith26 in #3043
* Pkgdata import in init for PyInstaller by @Starbuck5 in #3082
* Fix logos page by @Grimmys in #2977
* Fix segfault in resource loading function by @ankith26 in #3089
* Fix pygame logo image in README.rst by @novialriptide in #3090
* Add black badge by @novialriptide in #3091
* Use static dot declarations for type objects by @ankith26 in #3067
* Windows prebuilts updates with freetype and SDL_ttf 2.0.18 by @Starbuck5 in #3086
* Get rid of sprintf calls in the codebase by @ankith26 in #3041
* Fix and normalize function pointer calls for METH_NOARGS by @pmp-p in #3080
* Update list of datafiles in generated docs by @wxh06 in #3073
* Improve draw doc accuracy and example style by @Starbuck5 in #3074
* Check SDL version earlier, report known incompat (closes #2657) by @SnoopJ in #2661
* Lint/format examples/*.py by @Starbuck5 in #3093
* Fix missing pointer cast fix by @pmp-p in #3104
* Add a .clamp_magnitude() to Vector2 and Vector3 by @novialriptide in #2990
* examples/mask.py change default image to one with alpha channel by @brccabral in #3111
* Fix mouse_get_pos takes no argument by @pmp-p in #3115
* Small fixes to the documentation header by @hnrkcode in #3094
* Rect and Color support collections.abc.Container, add tests and stubs by @ankith26 in #3066
* Don't raise python errors in v4l2_read_frame by @ankith26 in #3052
* Fix name/definition conflict for pgSurface_New by @pmp-p in #3106
* Add pygame.font.get_sdl_ttf_version() for getting version of SDL_ttf library by @mariospapaz in #3095
* Math's Vectors have not documented methods by @gresm in #3122
* Event tests and types improvements (Minor event refactor part 3) by @ankith26 in #3063
* Cleanup old compatibility code in windows sysfont by @Starbuck5 in #3126
* Fix display.set_mode docs for DOUBLEBUF by @Starbuck5 in #3129
* Make pgBuffer_Release retain previously set errors by @ankith26 in #3127
* Change renderer names to strings in get_drivers by @zoldalma999 in #3132
* Takeover of Newbie guide PR #2718 by @davidpendergast by @MyreMylar in #3118
* Fixed Vector.clamp_magnitude() parameters by @novialriptide in #3133
* SIMD version of BLEND_RGBA_MULT for 32bit surfaces by @MyreMylar in #2988
* Update constants.c to clang-format version 14.0 by @MyreMylar in #3137
* Add pygame.context module by @Starbuck5 in #3100
* Add pygame.get_pref_locales by @ankith26 in #3038
* Use more optimal line functions in polygon by @Starbuck5 in #3141
* Proposal: add Rect.collidelistallobjects that returns the colliding objects by @dr0id in #3026
* Remove Solaris compatibility code to re-enable SIGALARM by @MyreMylar in #3142
* Fix Vector subclass methods to return the correct subtype instance by @novialriptide in #3088
* Raise only pygame.error when mixer loading fails by @ankith26 in #3148
* Fix typo in SpriteIntro.rst tutorial by @JoshuaDRose in #3154
* Fixed windows version parsing in Camera that errored on versions like 8.1 by @Matiiss in #3158
* Fix "-auto" setup.py argument not being used properly in buildconfig by @robertpfeiffer in #3157
* Updates to moveit.py example by @dbrown3562 in #3146
* Update to SDL 2.0.22 on Windows by @Starbuck5 in #3162
* Typo fix, ball -> bat by @elgcodes in #3164
* Typo fix or -> for by @elgcodes in #3165
* Fix sysfont.get_fonts stop returning None, warn fc-list issues by @ankith26 in #3159
* Fix _sdl2.controller for static build, pygame.h is in _sdl2 parent directory by @pmp-p in #3105
* Add SIMD versions of RGB_MUL blitter by @MyreMylar in #3136
* Fix typo in korean document by @EunhoKang in #3176
* Add evfilter guard mutex, fix pymalloc without GIL (Minor event refactor part 2.1) by @ankith26 in #3177
* Add test for fullscreen toggle by @PurityLake in #3171
* SIMD versions of RGB_ADD, RGBA_ADD, RGB_MUL & RGBA_MUL by @MyreMylar in #3170
* Static build support for WebAssembly by @pmp-p in #3108
* Correction of a comment by @Yvant2000 in #3182
* Regenerate cython files by @Starbuck5 in #3183
* Simplify some boolean handling by @Starbuck5 in #3192
* Fix DLL loading problems on Windows Store Python installations by @Starbuck5 in #3196
* wasm: fence simd/avx by @pmp-p in #3191
* Removed Python 2 nonzero by @blankRiot96 in #3194
* Use CircleCI for manylinux aarch64 builds by @ankith26 in #3188
* Remove custom JPEG saver by @Starbuck5 in #3180
* Update build-emsdk.yml by @pmp-p in #3185
* Improve clang format source file detection by @zoldalma999 in #3140
* Clang format touch.c to fix failing lint tests by @ankith26 in #3201
* Fix Chimp tutorial code to use the correct module name alias by @kharissa in #3205
* Fix a few pylint issues by @ankith26 in #3206
* pyupgrade --py36-plus **/*.py by @cclauss in #3208
* Fix print () --> print() by @cclauss in #3213
* Make latest pypy wheels on mac/linux, cibuildwheel on manylinux and other minor updates by @ankith26 in #3187
* Remove more code for legacy Python by @cclauss in #3207
* More Python f-strings with flynt by @cclauss in #3212
* Add SIMD versions of RGB & RGBA BLEND_MAX, BLEND_MIN blit modes by @MyreMylar in #3181
* Use custom SDL2_ttf on Windows by @Starbuck5 in #3193
* Typos: get em out of here! by @Starbuck5 in #3216
* setup.cfg: Sort pylint disables to simplify future edits by @cclauss in #3220
* sysfont.py: check for emscripten platform by @pmp-p in #3225
* Fix undefined name: get_python_inc() by @cclauss in #3219
* Added strikethrough option to Font by @MightyJosip in #2991
* Fixed window not staying centered on second call of display.set_mode by @PurityLake in #3172
* Fix Vector memory leak by @MightyJosip in #3236
* wasm disable mutex usage, wasm CI updates by @ankith26 in #3203
* wasm: pygame.surfarray could load on 3.10.5 backport by @pmp-p in #3246
* Refactor font.render by @Starbuck5 in #3186
* Fix Controller.rumble returning wrong bool on error by @ankith26 in #3248
* wasm: wrong logic masks pgExc_SDLError by @pmp-p in #3247
* Make textinput show a candidate list by @Starbuck5 in #3244
* Cleaned up test/README.TXT by @novialriptide in #3254
* Fix typos in sprite docs by @StarDexterity in #3263
* Fix Surf.set_palette to be usable without an initialized display by @Starbuck5 in #3259
* Replaced some truth testing with is not None checks in sprite module by @Matiiss in #3271
* Include user fonts for pygame.font.match_font() on Windows by @novialriptide in #3184
* Add SysFont pygame.font.get_fonts() verification test by @SSS-Says-Snek in #3266
* Fix wasm build when no PREFIX variable is defined by @ryanking13 in #3280
* Remove deprecated blend argument from test and docs by @kevin-pease in #3281
* Fix controller build on SDL < 2.0.9 by @Starbuck5 in #3272
* Add unit test for display.gl_set_attribute() by @MyreMylar in #3256
* Fix docs and types for math.Vector2.cross() return to float by @Vicky-Vicky27 in #3286
* Prettify joystick documentation + add Nintendo Switch mapping by @novialriptide in #3290
* Sprite typestub updates, use generics and protocols by @ankith26 in #3138
* Adjusted examples and rewrote documentation accordingly by @dbrown3562 in #3092
* More efficiently track pixels in AVX blitters by @Starbuck5 in #3294
* Fix sprite docs DrawPlain ---> RenderPlain by @fQ7N in #3298
* Fix new static analyzer (VS 2022) warnings by @ankith26 in #3295
* Cleaned up draw.aaline() code for small speedup by @itzpr3d4t0r in #3300
* wasm: add pygame.gfxdraw to static preloader by @pmp-p in #3304
* Raise minimum SDL to 2.0.4, patch so it can build on that by @Starbuck5 in #3239
* Update SDL_ttf 2.20.0, SDL_mixer 2.6.0 on Windows by @Starbuck5 in #3287
* Restore correct checksum for SDL_ttf windows dep download by @itzpr3d4t0r in #3329
* setup.py: fix user+deprecation warnings on 3.11+ by @pmp-p in #3228
* Add FASTCALL compat macros, update Color.update to use the same by @ankith26 in #3325
* Fix latest stubtest issues by @ankith26 in #3332
* Fix wrong relative imports in _sdl2 cython code by @pmp-p in #3313
* Add use_compat to key.name, fix key_code compat issues by @ankith26 in #3312
* Add srcrect NULL check to pgSurface_Blit by @MyreMylar in #3284
* Add BGRA format for pycairo compatibility by @rlatowicz in #3338
* Move alphabit.c SSE2 blitters to main SSE2 file by @Starbuck5 in #3296
* Surface.blits() speedups and code cleanup by @itzpr3d4t0r in #3314
* Optimized _vector_distance_helper by @itzpr3d4t0r in #3335
* Use macos-12 for all Mac CI builds by @ankith26 in #3347
* Added tobytes/frombytes aliases for pygame.image.(to|from)string by @Emc2356 in #3321
* Remove constants repetition and duplicate define by @Starbuck5 in #3344
* Add clamp(val, min, max) function to pygame.math by @JamesC01 in #3326
* BGRA format added to fromstring & tostring by @rlatowicz in #3342
* Use memcpy and memset when appropriate by @Starbuck5 in #3364
* SDL_UCS4ToUTF8 may exist from SDL_keyboard.c by @pmp-p in #3349
* edited docs for pygame.Vector2.angle_to by @oddbookworm in #3359
* Deprecate Color.set_length by @blankRiot96 in #3352
* Vendor in SDL PNG save function, fix new 2.1.3 regression by @ankith26 in #3376
* Merge 32/64bit SSE blitter codepaths by @Starbuck5 in #3375
* Document pygame.math.Vector epsilon attribute by @oddbookworm in #3373
* test.test_utils.run_tests.py: Fix exit using RuntimeError for better message by @Vazno in #3382
* Cleanup sysfont.py to use f-strings by @lebedevhhh in #3391
* setup.py | io module no longer used. by @Vazno in #3388
* Update DisplayModes.rst - PEP Changes by @JoshuaDRose in #3385
* Fix some METH_NOARGS usage, use METH_O where possible by @ankith26 in #3366
* Make pygame.math.clamp only take numbers by @JamesC01 in #3361
* Add _GenericVector to math typestubs, fixes by @ankith26 in #3150
* Fix tests that had overshadowed names by @ankith26 in #3384
* Replaced more expressions to f strings by @Vazno in #3392
* scale(), scale_by(), smoothscale(), smoothscale_by() reorganization and speed up by @itzpr3d4t0r in #3319
* config_unix: Removed unused sys import by @Vazno in #3397
* Fix edge case bug in Vector.move_towards, add more tests by @ankith26 in #3400
* Go back to old memcpy strategy for non-flip flip by @Starbuck5 in #3416
* Fix incref issue in PixelArray context manager API by @ankith26 in #3414
* Update some deps in manylinux scripts by @ankith26 in #3042
* Fix freetype compilation flags when building with clang instead of gcc by @pmp-p in #3381
* Relax SDL minor version exact match check by @ankith26 in #3428
* Clean bash-completion file in macdeps builds by @ankith26 in #3431
* Optimized rect getters by @itzpr3d4t0r in #3401
* Delete rect subscripts should error not segfault by @ankith26 in #3440
* Vector clamp shouldn't allow kwargs, improve error reporting and unit tests by @ankith26 in #3396
* Make sure set_mode always returns a cleared window by @ankith26 in #3317
* Improved mixer.set_reserved() documentation by @Vicky-Vicky27 in #3434
* SSE alpha blitter optimization by @Starbuck5 in #3378
* Add Spanish translation of chimp tutorial by @stefpivser in #3421
* Update and sync SDL_mixer and SDL_ttf to 2.6.2 and 2.20.1 respectively by @ankith26 in #3433
* Compile freetype with harfbuzz, reduce manylinux wheelsize by @ankith26 in #3445
* Freshen up arraydemo.py by @Starbuck5 in #3453
* Refactor examples/mask.py by @pycoinfu in #3455
* Fix new mypy-0.981 fails by @ankith26 in #3470
* 2.1.3.dev6 and 2.1.3.dev7 by @illume in #3471
* Fix pypy rect freelist issue, unskip tests by @ankith26 in #3452
* Fix es folder location and fix some sphinx issues in ChimpanceLineaporLinea.rst by @illume in #3473
* Fixed typo in aliens example by @muelletm in #3485
* overview.rst -> 개요.rst by @novialriptide in #3474
* Add 3.11.0.rc2 to Appveyor by @Starbuck5 in #3486
* Cleanup of symbian code and references to bitbucket/motherhamster bugzilla by @ankith26 in #3490
* Fixed segault in subclass of Sound by @PurityLake in #3492
* Relax strict pixel match tests in test_src_alpha_sdl2_blitter by allowing a small delta by @Temmie3754 in #3494
* manylinux: Upgrade to SDL2-2.0.22 by @illume in #3475
* Internalize "SDL"_UCS4ToUTF8 by @Starbuck5 in #3487
* blitters fix compile error when no SIMD by @ankith26 in #3498
* Python 3.11 on mac/manylinux (with updated cibuildwheel) by @ankith26 in #3484
* v2.1.3.dev8 by @illume in #3503
* Remove pygame.context for later renaming by @illume in #3508
* Correct typo in tom_games3.rst by @cvionis in #3504
* Add debian s390x and ppc64le tests to CI by @ankith26 in #3496
* docs: Add experimental feedback links to new APIs by @illume in #3511
* Mon Dec 12 2022 Daniel Garcia <daniel.garcia@suse.com>
- Add adjust-surface-mask.patch gh#pygame/pygame#3577, to fix tests with SDL
2.26.0.
* Fri Aug 12 2022 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Add build dependency on libmpg123 because it is required for the tests
* Fri Feb 04 2022 Dirk Müller <dmueller@suse.com>
- fix portmidi configuration detection
* Wed Jan 05 2022 Steve Kowalik <steven.kowalik@suse.com>
- Update to 2.1.2:
* Fix segfault in display.update by @ankith26 in #2954
* Quick fix to get 'python -m pygame.docs' working by @ankith26 in #2955
* Working gamma test on windows by @MyreMylar in #2906
* Freetype: Fix intermittent crash with test_font_file_not_found by
@illume in #2944
* Officially drop python2 (and 3.5) and SDL1 support by @Starbuck5 in #2817
* Remove most PY2/PY3 C compatibility code by @Starbuck5 in #2819
* Simple fix to swap numpy.float type out in favour of float by
@MyreMylar in #2815
* Remove most SDL1/SDL2 compatibility c code by @Starbuck5 in #2823
* Ubuntu 18/20 SDL2 sdist CI, mac CI pp36 drop by @ankith26 in #2821
* SDL1 buildconfig removal by @robertpfeiffer and @illume in #2824
- Drop support-SDL2-2.0.16.patch.
/usr/include/python3.12/pygame /usr/include/python3.12/pygame/_blit_info.h /usr/include/python3.12/pygame/_camera.h /usr/include/python3.12/pygame/_pygame.h /usr/include/python3.12/pygame/_surface.h /usr/include/python3.12/pygame/camera.h /usr/include/python3.12/pygame/font.h /usr/include/python3.12/pygame/freetype.h /usr/include/python3.12/pygame/include /usr/include/python3.12/pygame/include/_pygame.h /usr/include/python3.12/pygame/include/bitmask.h /usr/include/python3.12/pygame/include/pgcompat.h /usr/include/python3.12/pygame/include/pgimport.h /usr/include/python3.12/pygame/include/pgplatform.h /usr/include/python3.12/pygame/include/pygame.h /usr/include/python3.12/pygame/include/pygame_bufferproxy.h /usr/include/python3.12/pygame/include/pygame_font.h /usr/include/python3.12/pygame/include/pygame_freetype.h /usr/include/python3.12/pygame/include/pygame_mask.h /usr/include/python3.12/pygame/include/pygame_mixer.h /usr/include/python3.12/pygame/include/sse2neon.h /usr/include/python3.12/pygame/mask.h /usr/include/python3.12/pygame/mixer.h /usr/include/python3.12/pygame/palette.h /usr/include/python3.12/pygame/pgarrinter.h /usr/include/python3.12/pygame/pgbufferproxy.h /usr/include/python3.12/pygame/pgcompat.h /usr/include/python3.12/pygame/pgopengl.h /usr/include/python3.12/pygame/pgplatform.h /usr/include/python3.12/pygame/pygame.h /usr/include/python3.12/pygame/scrap.h /usr/include/python3.12/pygame/simd_blitters.h /usr/include/python3.12/pygame/surface.h /usr/share/licenses/python312-pygame-devel /usr/share/licenses/python312-pygame-devel/LGPL.txt
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