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ironwail-0.8.2-1.1 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: ironwail Distribution: openSUSE Tumbleweed
Version: 0.8.2 Vendor: openSUSE
Release: 1.1 Build date: Thu Aug 13 11:33:11 2026
Group: Amusements/Games/3D/Shoot Build host: reproducible
Size: 1410573 Source RPM: ironwail-0.8.2-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/andrei-drexler/ironwail
Summary: High-performance QuakeSpasm fork
A fork of the popular GLQuake descendant QuakeSpasm with a focus
on high performance instead of maximum compatibility,
with a few extra features sprinkled on top.
Quake game files (id1 directory containing pak files) must be found
for ironquake to start:
- automatically found if the Quake Steam remaster is installed
- id1 directory can be copied into ~/.ironwail
- start ironwail with option -basedir <install_dir>, where <install_dir>
  is the directory containing the id1 folder

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Thu Aug 13 2026 Michael Pujos <pujos.michael@gmail.com>
  - Update to v0.8.2
    * Initial compatibility with the 30th anniversary Quake update
      Setup instructions:
    - Using an existing Steam installation:
    * unzip this release in any folder on your system that isn't a
      Quake installation (for example, on your desktop) and run
      ironwail; the game directory should be detected automatically
    * when prompted to choose between Remastered and Original content,
      choose Remastered
    - Using a custom Quake installation:
    * copy steamapps\common\Quake\rerelease\mg3 to your Quake directory,
      alongside id1
    * rename mg3\pak0.pak in your custom Quake dir to pak1.pak
    * copy pak0.pak from steamapps\common\Quake\rerelease\id1 to mg3 in
      your custom Quake dir
    * unzip the Ironwail archive into your Quake directory and run
      ironwail as usual
      In both cases you should be able to find MG3 - Dawn of the Machine in
      the Mods menu
    * Added support for mod-specific entries in the Key setup menu defined in
      a bindlist.lst file, based on QSS (example from the Keep codebase, used in Mjolnir)
    * Note: unlike in QSS, the binds in bindlist.lst are merged with the
      engine-defined ones instead of completely replacing them
    * Added alt modifier key for gamepads, allowing two binds (regular/alt)
      on the same button (by @protocultor)
    * Added automatic map checks for NextBroom and Qrucible
    * Reduced MD3 VRAM usage by 4x (same size as MDL now) and improved MD3 loading
      times by decoding vertices on the GPU
    * Fixed a GPU buffer leak
    * Added scr_infoscale cvar (default: 2.0), controlling the scale of
      r_showfields and r_showbboxes text
    * Made Mods menu work with mods containing spaces (thanks to @andrey-budko)
    * Changed custom mod descriptions (via descript.ion files) to take priority
      over add-on server descriptions
    * Fixed JPEG screenshot saving code to create subdirectories and handle
      Unicode paths
    * Fixed camera jitter after using "centerview" during a cutscene
    * Fixed handling of BSPs with non-NUL-terminated entity lumps
    * Added r_showskel cvar (for MD5 skeleton visualization)
    * Changed default cl_confirmquit value to 2 ("Classic") to prevent closing
      the game by mistake (without any confirmation)
    * Changed default value for scr_centerprintbg to 2 ("Menu box") to improve
      readability
    * Removed legacy -fitz mode
    * Improved frametime hitch handling for live option previews
      (e.g. when setting models to "Enhanced")
    * Added a more informative error message when trying to reference a
      MD3 model directly, instead of having it as a replacement for a MDL
      (which should always be referenced by the map/progs)
* Sun Jan 04 2026 Michael Pujos <pujos.michael@gmail.com>
  - Update to v0.8.1
    * Added initial MD3 support (as an additional "Remastered" model type)
      by @jjelliott for Quake Brutalist Jam III
    * Improved controller support:
    - fixed PlayStation Rumble & Gyro functionality under Bluetooth
    mode by @AL2009man
    - smoother flick stick adjustments
    - increased max gyro sensitivity in the menu from 8 to 20
    - controller LED is turned off when exiting the game
    * Changed rendering code to avoid issues with certain AMD GPU drivers
    * Improved map leak visualization
    * Fixed console links sometimes not working
    * Reset music on game change
    * Rich Presence: Show mapname if levelname is empty by @Prokopiy19
    * Added scr_showspeed_ofs cvar (default: 0), currently not exposed in the menus
    * Route extra texture types to developer > 1 by @jjelliott
    * Fix base dir in current directory by @skalleAnka
    * Enable DO_USERDIRS by default for Unix-like platforms by @4LT
* Sat Mar 15 2025 Michael Pujos <pujos.michael@gmail.com>
  - added missing dependency
* Sun Nov 10 2024 Michael Pujos <pujos.michael@gmail.com>
  - Update to v0.8.0
    * Extended compatibility with Quake 2021 re-release:
    - Steam API support (when using an auto-detected Steam installation):
      achievements, time tracking, rich presence, screenshots
    - support for remastered models (using code from QSS, by @Shpoike)
    * Added -prefremaster/-remaster and -preforiginal/-original command-line
      arguments (thanks to @KurtLoeffler)
    * Improved controller support:
    - gyro aim (thanks to @sndein), flick stick, rumble
    - new Gamepad Options menu
    - new dedicated tab in Controls menu
    * Demo playback controls
    * Extended console capabilities:
    - select and copy text to clipboard
    - clickable links to show saved screenshots/demos/savefiles/config files
      in Explorer
    - TAB completion hints
    * Extended memory allocator to support huge maps such as Immortal Lock
      without needing -heapsize on the command line
    * CPU and GPU performance improvements
    * Autosave enhancements:
    - improved heuristics (e.g. for Copper's func_void)
    - less intrusive notifications
    - ability to resume autosave when selecting a map in the Levels menu
    * Redesigned Options menu: live previews, more options exposed
    * Added QuakeWorld HUD layout (thanks to @bangstk)
    * Added speed indicator (thanks to @andrey-budko)
    * Music is now continued when reloading a map
    * From QS: enabled support for tracker music
    * Mapping enhancements:
    - added basic map checks when started from a level editing tool
      (TrenchBroom/JACK/ne_q1spCompilingGui/q1compile); can disabled by passing
    - nomapchecks, or enabled manually by setting map_checks cvar to 1 before
      loading a map
    - ❗ Note: gl_zfix and advanced transparency options are disabled when map
      checks are active in order to avoid compatibility issues with QS.
    - added r_showfields cvar to display field values for the entity under the crosshair
    - extended r_showbboxes functionality to highlight entities linking to/linked
      from the entity under the crosshair and display entity numbers and classnames
    - added support for entity numbers in addition to classnames for r_showbboxes_filter,
      e.g. r_showbboxes_filter #42 (thanks to @andrey-budko)
    - added skywind_lookdir [period] [intensity] command to simplify skywind setup
    - changed viewpos output to show player position, camera position, and corresponding sun mangle
    - changed setpos command to accept viewpos command output directly (no need to strip parentheses)
    * ... and more !
* Thu Jan 11 2024 Michael Pujos <pujos.michael@gmail.com>
  - Initial package

Files

/usr/bin/ironwail
/usr/share/applications/ironwail.desktop
/usr/share/doc/packages/ironwail
/usr/share/doc/packages/ironwail/Quakespasm-Music.txt
/usr/share/doc/packages/ironwail/Quakespasm.txt
/usr/share/doc/packages/ironwail/README.md
/usr/share/doc/packages/ironwail/fitzquake080.txt
/usr/share/doc/packages/ironwail/fitzquake080sdl.txt
/usr/share/doc/packages/ironwail/fitzquake085.txt
/usr/share/games/ironwail
/usr/share/games/ironwail/ironwail.pak
/usr/share/icons/hicolor/512x512/apps/ironwail.png
/usr/share/licenses/ironwail
/usr/share/licenses/ironwail/LICENSE.txt


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Fabrice Bellet, Mon Aug 17 23:45:55 2026