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| Name: godot3-runner | Distribution: openSUSE Tumbleweed |
| Version: 3.6.2 | Vendor: openSUSE |
| Release: 1.3 | Build date: Thu Oct 30 13:00:00 2025 |
| Group: Amusements/Games/Other | Build host: reproducible |
| Size: 31393654 | Source RPM: godot3-3.6.2-1.3.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://godotengine.org/ | |
| Summary: Shared binary to play games developed with the Godot engine | |
This package contains a godot-runner binary for the Linux X11 platform, which can be used to run any game developed with the Godot engine simply by pointing to the location of the game's data package. This is branch 3.x with version specific file locations
MIT
* Thu Oct 30 2025 cunix@mail.de
- Update to 3.6.2
* Release announcement: https://godotengine.org/article/maintenance-release-godot-3-6-2/
* Fix inability to assign script after clearing
* use mbedtls version 3
* and more: https://godotengine.github.io/godot-interactive-changelog/#3.6.2
- "certs_fallback.patch" rebased
* Fri Jun 27 2025 cunix@mail.de
- Update to 3.6.1
* Revert changes to "Range::set_value"
* Ameliorate performance regression due to directional shadow "fade_start"
* embree: Fix invalid output operators raising errors with GCC 15
- pointed source uri to github.com
- removed update-desktop-files
- added "check" section in spec
* Wed Sep 11 2024 cunix@mail.de
- Update to 3.6
Added:
* 2D physics interpolation
* 2D hierarchical culling
* 3D Tighter shadow culling
* 3D Mesh merging
* 3D Discrete level of detail
* 3D Add rotation ability to material editor preview
* Text-to-speech support
* Boot splash minimum display time setting
* Support for documenting most editor settings in the class reference
* Multiline strings in buttons
And more:
https://downloads.tuxfamily.org/godotengine/3.6/Godot_v3.6-stable_changelog_chrono.txt
- "linker_pie_flag.patch" rebased
- deleted improve_linker_detection.patch
upstream changed the way exported projects are embedded
=> does not need linker detection anymore
* Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Use %autosetup macro. Allows to eliminate the usage of deprecated
%patchN.
* Fri Feb 16 2024 cunix@mail.de
- Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
* Tue Sep 26 2023 cunix@mail.de
- Update to 3.5.3
Added:
* Suggest "class_name" in GDScript autocompletion
Changed:
* GDScriptParser: Don't use index operator on linked list
Fixed:
* TileSet resizing collision shape when vertex is outside the tilesheet
* AnimatedSprite normal map loading
* AudioEffectRecord circular reference
* Trim when importing WAV
* Include the follow-viewport-transform into
CanvasLayer transform calculations
* Moving position indicator out of bounds in FileAccessMemory
* Infinite loop on EOF in the command line debugger
* Recursion level check for "Array" and "Dictionary" hashing
* Recursion level check for "VariantWriter::write()"
* Ensure registered classes are declared
* Scrolling behavior with zero/low page value
* "TextureButton" and "Button" update on texture change
* Better handle truncated socket messages
* GridMap free navigation RID error spam
* Don't use udev for joypad hotloading when running in a sandbox
* Use current keyboard layout in "keyboard_get_scancode_from_physical"
* Ensure "joy_connection_changed" is emitted on the main thread
* Shadows when using 2 directional lights
And more:
https://godotengine.org/article/maintenance-release-godot-3-5-3/
- "tinyexr_thirdparty_upstream.patch" dropped:
bundled tinyexr 1.0.5 has patch applied
* Sat Sep 23 2023 cunix@mail.de
- removed scons_regression.patch - scons 4.5.2 is deployed
- added improve_linker_detection.patch for pck embedding with runner
* Wed May 03 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Require the mbedtls-devel version to be lower than 3
* Sat Mar 11 2023 cunix@mail.de
- Update to 3.5.2
Added:
* Expose all existing PropertyHint global enums
* Improve dragging scene into 3D viewport
* Store Bullet total gravity, linear damp and angular damp calculations
* Options for sorting transparent objects
Changed:
* Cast between float and ints in Tween "tween_property()"
* Hide "text" property of RichTextLabel if BBCode is enabled
Fixed:
* CanvasLayer visibility toggle can only run once per frame
* Editor crash when MeshLibrary gets replaced while used in an open scene
* Skeleton3D falsely assuming all physical bones
will be children of their first bone
* "word_wrap()" for long words
* Checking if script is attached to any node belonging to scene
for drag and drop to script editor
* Exporting with export template binaries over 2.0 GiB
* local variables not showing when breaking on final line
* TreeItem "remove_child()" not updating Tree immediately
* Move navigation server finalize before physics server
And more:
https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt
- added scons_regression.patch for scons 4.5.1 until 4.5.2
- user directory rename logic moved from rename_to_godot3.patch to spec file
* Thu Mar 02 2023 cunix@mail.de
- Transformed current package "godot" to branch specific package
"godot3" in order to install and use both.
- Added rename_to_godot3.patch to do part of the job.
/usr/bin/godot3-runner /usr/share/doc/packages/godot3-runner /usr/share/doc/packages/godot3-runner/AUTHORS.md /usr/share/doc/packages/godot3-runner/CHANGELOG.md /usr/share/doc/packages/godot3-runner/CONTRIBUTING.md /usr/share/doc/packages/godot3-runner/DONORS.md /usr/share/doc/packages/godot3-runner/README.md /usr/share/doc/packages/godot3-runner/logo.svg /usr/share/licenses/godot3-runner /usr/share/licenses/godot3-runner/COPYRIGHT.txt /usr/share/licenses/godot3-runner/LICENSE.txt /usr/share/licenses/godot3-runner/LOGO_LICENSE.md /usr/share/licenses/godot3-runner/thirdparty_README.md
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Fabrice Bellet, Fri Jul 24 15:27:28 2026