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godot-runner-4.6.2-1.1 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: godot-runner Distribution: openSUSE Tumbleweed
Version: 4.6.2 Vendor: openSUSE
Release: 1.1 Build date: Thu Apr 2 14:00:00 2026
Group: Amusements/Games/Other Build host: reproducible
Size: 70978746 Source RPM: godot-4.6.2-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://godotengine.org/
Summary: Shared binary to play games developed with the Godot engine
This package contains a godot-runner binary for the Linux platform,
which can be used to run any game developed with the Godot engine simply
by pointing to the location of the game's data package.

Provides

Requires

License

MIT

Changelog

* Thu Apr 02 2026 cunix@mail.de
  - Update to 4.6.2
    * Fix 3D collision repositioning for child nodes
    * Add support for ""--ignore-error-breaks" to "LocalDebugger"
    * Stop autocomplete from eating words by default
    * Handle debug symbols with renamed executable
    * Fix startup errors/warnings on X11 when the
      Prefer Wayland editor setting is enabled
    * Wayland: Improve mapping robustness and synchronization
    * and more: https://godotengine.github.io/godot-interactive-changelog/#4.6.2
* Tue Feb 17 2026 cunix@mail.de
  - Update to 4.6.1
    * LSP: Add "godot" to known language ids
    * LSP: Handle clients that do not support "CompletionContext"
    * Wayland Embedder: Fix FD leak with inert objects
    * and more: https://godotengine.github.io/godot-interactive-changelog/#4.6.1
  - deleted LSP__add_godot_to_known_language_ids.patch
  - deleted LSP__handle_clients_that_do_not_support_CompletionContext.patch
* Sat Jan 31 2026 cunix@mail.de
  - added patch LSP__add_godot_to_known_language_ids.patch
  - added patch LSP__handle_clients_that_do_not_support_CompletionContext.patch
* Tue Jan 27 2026 cunix@mail.de
  - Update to 4.6
    * Inverse kinematics Framework
    * libgodot possible
    * Separated mouse and keyboard focus
    * Movable floatable docks and panels
    * New standard editor theme
    * Jolt physics as default
    * Unique Node IDs
    * Decoupled Select and Transform modes
    * Switch tabs on hover while dragging
    * Custom keyboard shortcuts through EditorSettings
    * Material debanding and improved HDR precision
    * Automatically turn meshes into collision shapes
    * Step Out button in script debugger
    * Rotating scene tiles in TileMapLayer
    * Wayland game embedding
    * Core UNIX domain socket support
    * SSE4.2 runtime check
    * and much more: https://godotengine.github.io/godot-interactive-changelog/#4.6
* Thu Oct 30 2025 cunix@mail.de
  - Update to 4.5.1
    * Release announcement: https://godotengine.org/article/maintenance-release-godot-4-5-1/
    * X11 input: prevent non-printable keys from producing empty strings
    * Workaround X11 crash issue
    * Enable script templates by default
    * and more: https://godotengine.github.io/godot-interactive-changelog/#4.5.1
  - use system libjpeg-turbo package
* Tue Sep 16 2025 cunix@mail.de
  - Update to 4.5
    * Release announcement: https://godotengine.org/releases/4.5/
    * Breaking changes: https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Amerged+label%3A%22breaks+compat%22+milestone%3A4.5
    * Migration guide: https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.5.html
    * Stencil buffer
    * Screen reader
    * Script backtracing and custom loggers
    * Shader baker
    * Internationalization live preview
    * Chunk tilemap physics
    * Mute game toggle
    * Editor language can switch on-demand
    * Export variables as Variant
    * Script color picker
    * DPI-aware icons
    * FoldableContainer
    * GDScript: Abstract classes and methods
    * Reintroducing batch editing of assets
    * SDL3 gamepad input driver
    * Dedicated 2D navigation server
    * Specular occlusion from ambient light
    * Bent normal maps support
    * Wayland: Implement native sub-windows
    * Use SSE 4.2 as a baseline when compiling Godot
    * Remove PrefersNonDefaultGPU from linux desktop file
    * and much more: https://godotengine.github.io/godot-interactive-changelog/#4.5
* Wed Mar 26 2025 cunix@mail.de
  - Update to 4.4.1
    * Fix TextEdit scrolls wrong on text selection
    * Restore "Show in File Manager" button functionality
      in ProjectManager
    * Update script modified times when saved in EditorNode
    * Create .uid files for detected new files
    * Set window position when running project in maximized
      or full-screen mode to ensure it is opened on the correct screen
    * Add "Go Online" button on Export Template Manager
    * Fix check for "is_maximized" to require both horizontal and vertical
    and more:
    https://godotengine.github.io/godot-interactive-changelog/#4.4.1
* Mon Mar 03 2025 cunix@mail.de
  - Update to 4.4
    * Breaking changes: https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Amerged+label%3A%22breaks+compat%22+milestone%3A4.4
    * Jolt Physics
    * Interactive in-game editing
    * Embedded game window
    * Ubershaders
    * 3D physics interpolation
    * AgX tone mapping
    * Typed dictionaries
    * Universal UID support
    * 3D object snapping
    * Camera3D preview
    * Persistent window state
    * Camera support
    * Async navigation
    * Vertex shading
    * Rendering driver fallback
    * Emission shapes for 3D particle systems
    and much more:
    https://godotengine.github.io/godot-interactive-changelog/#4.4
  - pointed source uri to github.com
  - removed update-desktop-files
* Mon Feb 10 2025 Michal Suchanek <msuchanek@suse.de>
  - Fix ppc64le build
* Thu Aug 15 2024 cunix@mail.de
  - Update to 4.3
    * Interactive music
    * 2D physics interpolation
    * TileMapLayer nodes
    * SkeletonModifier3D node
    * Splitting navigation meshes into chunks
    * Native ufbx importer
    * Parallax2D node
    * Premultiplied alpha blending in 3D shaders
    * Depth-based fog
    * Acyclic rendering graph
    * Wayland support
    * Register runtime classes with GDExtension
    and much more:
    https://godotengine.github.io/godot-interactive-changelog/#4.3
  - delete improve_linker_detection.patch
  - update check mode set to "disabled" by default
* Mon Apr 22 2024 cunix@mail.de
  - Update to 4.2.2
    * Texture2D and Texture3D icons added
    * Prompt require editor restart to user when gizmo color changed
    * Make viewport message dependent on framerate not physics step
    * Show modifier key functionality on all the editor tools
    * Make AnimationTree reference AnimationPlayer instead of AnimationMixer
    * Fix permanently selected audio bus effects
    * Add missing RenderServer include for "get_video_adapter_driver_info"
    * Fix frame number underflow in visual profiler
    * ix leak of scene used for customization during export
    * Handle export preset forward compat with 4.3+ platform name
    * Fix reporting exit code when command line export fails
    * Correctly enforce minimum window size in editor
    * Add "--import" command-line flag
    * Ensure the active window gains the keyboard focus
    * Prevent escape key from closing Editor Settings window when filtering for shortcuts
    * Fix Godot stealing focus on alternative window managers
    * Don't re-set input focus if the given window already has it
    * Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs
    * Use render method from OS instead of project settings in compositor RD
    * Add wireframe for compatibility mode
    * Significantly improve the speed of shader compilation in compatibility backend
    and more:
    https://godotengine.github.io/godot-interactive-changelog/#4.2.2
* Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %autosetup macro. Allows to eliminate the usage of deprecated
    %patchN.
* Fri Feb 16 2024 cunix@mail.de
  - Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
* Wed Dec 13 2023 cunix@mail.de
  - Update to 4.2.1
    * Set language encoding flag when using "ZIPPacker"
    * Prevent infinite recursion when printing errors
    * Allow dragging editable children in editor
    * Fix errors on file rename or move in the Filesystem Dock
    * X11: Send IME update notification deferred
    * Only allow MeshInstance3D-based nodes in
      particles emission shape node selector
    * Comment the shader template light function by default
    and more:
    https://godotengine.github.io/godot-interactive-changelog/#4.2.1
* Thu Nov 30 2023 cunix@mail.de
  - Update to 4.2
    Breaking possible:
    * AnimationMixer between AnimationPlayer and AnimationTree
    * GraphEdit and GraphNode reworked
    * GLTF importer
    * Internal storing of meshes
    * "change_scene_to_"* methods
    * "bus_layout_changed" signal removed in AudioServer
    * NOTIFICATION_NODE_RECACHE_REQUESTED removed
    Some highlights:
    * Onion skinning mode to preview animations
    * 2D navigation mesh baking
    * Multi-threading when baking the navigation mesh
    * Editor code regions
    * Project manager reorganized
    * GDExtension hot reload in editor
    * Import type changes are picked up on the fly
    * KTX image format
    * Native file selection dialogs
    * Copying and pasting images to clipboard
    * OIDN dropped as default denoiser
    * GPU and CPU particles start to deviate
    * Full support for threaded code in script debugger
    and much more:
    https://godotengine.github.io/godot-interactive-changelog/#4.2
  - rebased improve_linker_detection.patch
* Tue Nov 07 2023 cunix@mail.de
  - Update to 4.1.3
    Added:
    * Support loading of translations on threads
    * GDScript: check for "super()" methods not being implemented
    Changed:
    * Allow using floating-point bone sizes
      and outline widths in the 2D editor
    * Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
    * Make CSGShape follow curve's tilt in Path mode
    * Initialize View Frame Time estimates to match 120 FPS
    * Animation: Improve and clarify paused Tweens
    * Limit mesh complexity in LOD generation to prevent crashing
    * Update Blender export flags for 3.6
    Fixed:
    * TileMap editor so that pressing control deselects cells correctly
    * GridMap: Ensure the visibility is updated when entering the tree
    * Animation keyframes being skipped when played backwards
    * BoneAttachment3D signal connection
    * SkeletonIK3D editor preview when changing active node
    * Clear the previously set state when configuring for a new scene root node
    * Non-deterministic behavior in PCKPacker
    * Conversion of hex color strings in project converter
    * Indentation in script templates
    * LSP: Fix connection error when launched in a separate thread
    * LSP: Fix autocomplete quote handling
    * Native popups auto-closing when interacting with non-client area
    * Scrolling "PopupMenu" on keyboard/controller input
    * "OptionButton" minimum size when "Fit Longest Item" is enabled
    * 2D/3D viewport context switching issues when script editor is floating
    * Crash when generating LODs on meshes with non-finite vertices
    * Particle shader deterministic random values
    * Use EWMH for "DisplayServerX11::_window_minimize_check()" implementation
    * Ensure "POINT_SIZE" takes effect in the canvas item shader
    * Avoid default fallback material when using "world_vertex_coords"
    * Disabling depth prepass break opaque materials
    and more:
    https://godotengine.github.io/godot-interactive-changelog/#4.1.3
* Thu Oct 05 2023 cunix@mail.de
  - Update to 4.1.2
    Added:
    * Check to ensure registered classes are declared
    * Motion vector support for GPU 3D Particles
    * More hint types for uniform arrays in shaders
    * Autocomplete for filter/repeat hints on uniform arrays in shaders
    Changed:
    * Disable C++ exception handling
    * 3D property hint range for camera attributes exposure multiplier
    * Don't use splash minimum display time in editor
    * Automatically add path to built-in scripts
    * Uncollapse favorites by default in the editor FileSystem dock
    * Use "ui_text_submit" instead of "ui_accept"
      to confirm and close text prompts
    * Make editor camera speed indicator use "m/s" and "m"
    * Enable transparent background for GUI tooltips
    * Ensure "joy_connection_changed" is emitted on the main thread
    * Do not fail DisplayServer init if non-essential extensions are missing
    * Enable depth writes during shadow pass and depth pass,
      disable during color pass
    * Clamp Volumetric Fog Length property to prevent rendering issues
    Fixed:
    * Camera2D crash when edited scene root is null
    * "CanvasModulate" logic for modulating the canvas
    * VoxelGI saving VoxelGIData as a built-in file,
      despite being prompted to save it to an external file
    * Curve3D baking up vectors for nontrivial curves
    * Remove animation tracks with correct indices
    * Audio stream generators getting freed accidentally
    * Range error for "Array.slice"
    * Recursion level check for array stringification
    * Global transform validity for "Node2D" and "Control"
    * String conversion for -0.0 float values
    * "generate_random_bytes" for large chunks
    * Improve resolution of script type icons
    * Make the single window mode check more strict
    * Crash when using "Close All Tabs"
    * Version check for GDExtension
    * Overriding "_export_begin", "_export_file" and
      "_export_end" from GDExtension
    * Conflict between property and group names
    * RichTextLabel character line and paragraph index getters
    * Delay on tab resizing when (un)hovering tabs
    * Button clipping when internal margins exist
    * "OptionButton" resize when disabling "Fit to Longest Item"
    * "Button" text when the overrun behavior is other than "No Trimming"
    * Crash when hiding subwindow during popup of new subwindow
    * ItemList not updating when icon scale changes
    * NavigationObstacle2D debug position
    * Prevent crash when accessing "Node" Multiplayer from thread
    * ENet: Better handle truncated socket messages
    * ENet: Properly set transfer flags when using custom channels
    * File permissions set to 0666
    * Shader type detection
    * Shader and ShaderInclude resource loading
    * Empty shader resource loading
    and more:
    https://godotengine.github.io/godot-interactive-changelog/#4.1.2
  - added improve_linker_detection.patch for pck embedding with runner
* Wed Jul 19 2023 cunix@mail.de
  - Update to 4.1.1
    Added:
    * 3.x compatibility for animation loop mode
    Changed:
    * Allow unbundling brotli to use system library
    * Check parameter validity in "Object::set_script"
    * Focus current node after connecting
    * Sort project tags before saving
    * Project converter: Use same rendering driver as Project Manager
    * Take eye offset into account for depth in StandardMaterial3D
    Fixed:
    * build with "use_sowrap=no" and various warnings/errors
    * "Camera2D.rotating" not being converted and reversed properly
    * 3D viewport grid disappearing on scene tab changes
    * "tween_property" on "Basis" to properly update its value
    * dropping files from "res://" to "res://"
    * Do not change a node unique name to the same name
    * Emit "history_changed" on merged UndoRedo actions
    * Cursor behavior for multiselect in Tree while holding CTRL
    * Invalid minimum size for translated messages in option button
    * Fallback logic of "OS::shell_show_in_file_manage"`
    * Avoid freeze when interacting with menus on Wayland
    * "move_to_trash" wrongly reporting files as not found
    * Threading bug in Vulkan rendering device
  - "xkb_loaded.patch" dropped: accepted upstream
* Fri Jul 07 2023 cunix@mail.de
  - Update to 4.1
    Added:
    * Platform-specific CA bundles
    * "Center View" button in 2D editor
    * Proper snapping to tile polygon editor
    * Ability to look-at in 3D model-space
    * Move control points button to Path3D Editor
    * "TRANS_SPRING" mode to "Tween"
    * Frame delta smoothing option
    * Square fill mode to GradientTexture2D
    * "ProjectSettings.set_as_basic()" and "ProjectSettings.set_as_internal()"
      exposed  to scripting
    * Let user scripts disable thread safety checks
    * multi-window for code and shader editors
    * Remember snapping options per-project
    * Project tags
    * Make create folder popup support nested folders
    * Relative path support for "EditorPlugin.add_autoload_singleton"
    * Export options for EditorExportPlugins
    * Editor support for icons of custom, scripted, and GDExtension classes
    * Backwards compatibility system for GDExtension
    * GDExtensions allowed to add editor plugins
    * GDExtension "@since" attribute
    * Boolean operators for all Variant types
    * Static variables in GDScript
    * Multiline cells in "Tree"
    * horizontal/vertical "custom_step" editor property for "ScrollContainer"
    * "screen_get_pixel" method
    * Vertical icon alignment for buttons
    * All auto-wrap modes in "TextEdit" exposed
    * Tab stops support in "Label" and "RichTextLabel"
    * "Window.get_window_id()"
    * Method to check if native window is focused
    * Support for extending GLTF with more texture formats and support WebP
    * non-standard OBJ vertex entries supported
    * NavigationAgent path postprocessing and pathfinding algorithm options exposed
    * "audio/general/text_to_speech" project setting to enable/disable TTS
    * Default error handler for X11 to avoid crashes
    * Shader cache for GLES3
    * Vulkan pipeline caching
    * NoiseTexture3D
    * "EXPOSURE" and "LIGHT_IS_DIRECTIONAL" built-in for spatial shaders
    * Option for ButtonGroups to be unpressed
    Changed:
    * Node processing refactored to allow Scene multi-threading
    * Node children management optimized
    * Replace invalid characters in node names by underscores
      instead of removing them
    * Remove constrained view in the 2D editor
    * Reorganize context menu in FileSystem dock
    * Preserve scene unique names when saving branch as scene
    * Allow showing messages from threads in "Editor Log"
    * Store sensitive export options in dedicated credentials file
    * Rework GDExtension interface from a struct to loading function pointers
    * Make "TextureButton" and "Button" update on texture change
    * Use defined key mapping for closing popups and dialogs
    * Disable texture format import overrides by default
    * Navigation mesh edge connections optional
    * Disable weak crypto and TLS versions
    * Propagate previously unused "NOTIFICATION_WORLD_2D_CHANGED",
      make CanvasItem/CollisionObject2D use it
    * Rework particle turbulence
    * (Re-)Implement "Light3D.shadow_reverse_cull_face"
    Fixed:
    * 3D viewport front/rear axis and "Focus" button
    * AudioListener2D ignoring rotation for positional audio
    * Trim when importing WAV
    * Invalid 2D global position when read outside tree
    * "View Owners" dialog not acknowledging that some resources aren't scenes
    * Avoid error spam on first opening of a not yet imported project
    * GDExtension Variant type conversion
    * GDScript access to identifiers that are reserved keywords
    * Ensure that controls update all their sizing information when required
    * Input: just pressed and released with short presses
    * Sliding window problem
    * Temporary file permissions
    and much more:
    https://downloads.tuxfamily.org/godotengine/4.1/Godot_v4.1-stable_changelog_chrono.txt
  - "certs_fallback.patch" dropped:
      godot is now aware of openSUSE certs in
      "/var/lib/ca-certificates/ca-bundle.pem"
  - "tinyexr_thirdparty_upstream.patch" dropped:
      bundled tinyexr 1.0.5 has patch applied
  - "xkb_loaded.patch" added for x11 build failure with "use_sowrap=no"
* Mon May 22 2023 cunix@mail.de
  - Update to 4.0.3
    Added:
    * Info label to TileMap editor
    * Properly remember snapping options per-project
    * Remember directory when installing templates file
    * Allow entering named colors in ColorPicker's hex field
    * Expose NavigationAgent path postprocessing
      and pathfinding algorithm options
    * Expose viewports render target RID
    * Allow creation of rendering buffers at any time
    Changed:
    * Make acos and asin safe
    * Prevent off-screen controls in editor
    * Validate renderer selection in project manager
      and expose default renderer setting as an enum
    * Close built-in shaders when closing scene
    * Preserve scene unique names when saving branch as scene
    * gltf: Remove obsolete hack to embed gltf textures in advanced import
    * Expose more compression formats in Image and fix compress check
    * Ensure WindowData minimized/maximized are mutually exclusive
    Fixed:
    * AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
    * Invalid global position when read outside tree
    * Prevent errors when using ViewportTexture
    * Initialize editor values on first launch
    * "line_spacing" in code editor will not take effect
    * Missing member type check when resolving "extends"
    * Multi-line string highlighting with single quotes
    * Don't fail when freed object is returned
    * NavigationObstacles not being added to avoidance simulation
    * Crashes trying to use TLS when not available
    And more:
    https://downloads.tuxfamily.org/godotengine/4.0.3/Godot_v4.0.3-stable_changelog_chrono.txt
* Tue May 02 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
  - Require the mbedtls-devel version to be lower than 3
* Wed Apr 05 2023 cunix@mail.de
  - Update to 4.0.2
    Added:
    * Expose "apply_floor_snap" function to allow manual snap
    * Drag and drop support for shader include files in shader editor
    Changed:
    * Cleanup pulseaudio defines for Linux
    * Use 8×8 default grid size for TextureRegion and 2D polygon editors
    * Don't allow selecting nodes without owner in the editor
    * Exit with non-zero status if there are issues with
      FreeType dependencies
    * Remove disabled plugins from active plugins
    * Delete unused compression formats from ".import"
      files when exporting
    * Make GDScript number highlighting stricter
    * Revert attempted fix of trimesh CCD
    * Incorporating the availability of screen and depth
      textures for the GLES3 backend
    Fixed:
    * preview rendering and transform calculations in the tiles editor
    * built-in scripts missing their methods on signal connection
    * GDExtensions library export when multiple architectures are set
    * "Find in Files" search results not opening built-in script
    * scrolling behavior with zero/low page value
    * Layout bug in "keyboard_get_keycode_from_physical"
    * Agents with disabled avoidance getting added to avoidance simulation
    * Spotlight shadows in volumetric fog
    * Update GPUParticles2D/3D speed scale on "ENTER_TREE"
    And more:
    https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_changelog_chrono.txt
  - dropped scons_regression.patch with Scons 4.5.2 available in Tumbleweed
* Wed Mar 22 2023 cunix@mail.de
  - Update to 4.0.1
    Added:
    * Set the unlit/unshaded extension when importing/exporting glTF
    * Keycode project conversion
    * Conversion for common Theme Overrides
    * Remember previously selected TileMap tile
    Changed:
    * Check for type mismatch in PropertyTweener.from()
    * Propagate errors when creating an OpenGL context fails in X11
    * Automatically reparent editor message dialogs to avoid error spam
    * Disallow creating a project in the Home or Documents folder
    * No autocomplete numbers in GDScript
    * Add invalid font scaling check, restrict Linux/BSD system fonts
      lookup to TrueType/CFF only (fixes crash in donors screen)
    * Do not convert lines that start with a comment
    * Don't strip whitespace when converting
    * Use linear filtering without mipmaps for ProceduralSkyMaterial
      and PhysicalSkyMaterial
    Fixed:
    * VMA build with GCC 13
    * Don't try to link system embree3 on unsupported archs
    * Logic related to editing audio buses and prevent crashes
    * Set properties of ImageTexture3D when creating
    * Crashing on startup if project has scripted theme types
    * Disable local space for Blender-style transforms
    * Toaster notification circle flickering
    * Crash when showing file in FileSystem dock
    * Cache corruption when saving resources in the editor
    * MultiNodeEdit not cleared after deleting nodes
    * Crash when dumping extension API in a non-writable directory
    * Missing handler for removing font sizes in the theme editor
    * NavigationAgent3D debug path duplicated points
    * Check if required xkb functions exist before using it
    * Broken shortcut key input
    * Avoid copying CanvasTexture when updating proxy
    And more:
    https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_changelog_chrono.txt
  - dropped upstreamed VMA-fix-gcc13.patch.
* Thu Mar 09 2023 cunix@mail.de
  - added scons_regression.patch for scons 4.5.1 until 4.5.2
* Thu Mar 09 2023 Martin Liška <mliska@suse.cz>
  - Include upstream fix for GCC 13: VMA-fix-gcc13.patch.
* Fri Mar 03 2023 cunix@mail.de
  - existing 3.x projects will probably need manual work to port to 4.0
    * BACKUPS NEEDED!
  - Update to 4.0
    * 3D & General Rendering Overhaul
      Vulkan & New Renderers
      Highly Improved Lighting & Shadows
      New Rendering Optimization Techniques
      Enhanced Mid & Post-Processing
    * 2D Improvements
      Powerful New 2D Level-Editing Tools
      New 2D Rendering Options
      Improved 2D Lighting & Shadows
    * Shaders & VFX
      New Atmospheric Effects
      Textures & Material Projection
      Enhanced Shader-Game World Interaction
      Improved Shader Editor
      Extended Shader Language
      Compute Shaders
    * Scripting
      GDScript
      static typing system is now more robust
      first-class functions, lambdas and signals
      await and super keywords
      report many errors simultaneously
      automatically generate documentation
      GDExtension (experimental) replaces GDNative
    * Physics
      Game-Specific Physics Engine
      Multithreading & Performance Optimization
      Better Physics API
      Higher Simulation Stability
    * UI and Text
      Multiple Window Support
      UI Editor Improvements
      New Text Rendering Systems
      New Theme and Theme Editor
    * Internationalization
      Extended Language Support
      Easier Translation Workflow
    * Editor & UX
      Easier Importing
      New Editor Features and Widgets
      Inspector Dock Improvements
      Scene Dock Improvements
      Script Editor Improvements
      Easier Version Control
      New Movie Maker Mode
      New Editor Theme
    * Navigation
      Server-Based Navigation System
      Extended Complex Navigation Support
    * XR
      Wider Headset & Platform Support
      Godot XR Tools
    * Networking & Multiplayer
      More Stable Networking Systems
      Simplified Multiplayer Development Workflow
    * Audio
      Cleaner Sound
      Built-in Polyphony
      Music Looping Point and Text-To-Speech
    * Animation
      Enhanced Animation Editor
      Improved 3D Animation Workflow
      Animation Libraries and Retargeting System
      Blending, Transitions and Complex Animation Support
      New Tween Animation System
    * Platform Support
      Android & Web Support
      More Exporting Options
    * and so much more:
      https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_changelog_chrono.txt
  - certs_fallback.patch rebased
  - drop linker_pie_flag.patch
  - dropped separate headless and server packages

Files

/usr/bin/godot-runner
/usr/share/doc/packages/godot-runner
/usr/share/doc/packages/godot-runner/AUTHORS.md
/usr/share/doc/packages/godot-runner/CHANGELOG.md
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