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DirectX-Headers-1.619.1-1.1 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: DirectX-Headers Distribution: openSUSE Tumbleweed
Version: 1.619.1 Vendor: openSUSE
Release: 1.1 Build date: Fri Mar 6 20:36:40 2026
Group: Unspecified Build host: reproducible
Size: 4116389 Source RPM: DirectX-Headers-1.619.1-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/microsoft/DirectX-Headers
Summary: DirectX Headers for Mesa
This package contains the official Direct3D 12 headers.
These headers are made available under the MIT license rather than the traditional Windows SDK license.
Additionally, this package hosts several helpers for using these headers.
Make sure that you visit the DirectX Landing Page for more resources for DirectX developers.

Provides

Requires

License

MIT

Changelog

* Fri Mar 06 2026 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.619.1:
    * This release matches the content provided in the DirectX12 Agility SDK
      and the 1.619.1 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.619.1
* Thu Feb 26 2026 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.619.0:
    * This release matches the content provided in the DirectX12 Agility SDK
      and the 1.619.0 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.619.0
* Wed Oct 15 2025 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.618.2:
    * This release matches the content provided in the DirectX12 Agility SDK
      and the 1.618.2 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.618.2
* Thu Sep 25 2025 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.618.1:
    * This release matches the content provided in the DirectX12 Agility SDK
      and the 1.618.1 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.618.1
* Mon Sep 22 2025 Stefan Dirsch <sndirsch@suse.com>
  - redefine %meson_build/%meson_install on Leap 15.6 in order to fix
    build
* Fri May 30 2025 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.616.0:
    * This release matches the content provided in the DirectX12 Agility SDK
      and the 1.616.0 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.616.0
* Thu Jan 30 2025 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.615.0:
    * This release matches the content provided in the DirectX12 Agility SDK
      and the 1.615.0 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.615.0
* Mon Sep 09 2024 Scott Bradnick <scott.bradnick@suse.com>
  - Removing version-fixup.diff as it was fixed upstream
  - Update to 1.614.1:
    * Several warning fixes and a DML update on top of v1.614.0. Importantly,
      the CMake/meson build systems actually report a v1.614 version number.
      That change was missed from the previous release. No new D3D APIs are
      present relative to v1.614.0.
* Fri May 17 2024 Scott Bradnick <scott.bradnick@suse.com>
  - Adding version-fixup.diff to account for leftover 1.613.1 references
  - Update to 1.614.0:
    * This release matches the content provided in the DirectX12
      Agility SDK and the 1.614.0 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.614.0
* Tue Mar 19 2024 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.613.1:
    * This release matches the content provided in the DirectX12
      Agility SDK and the 1.613.1 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.613.1
* Mon Mar 11 2024 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.613.0:
    * This release matches the content provided in the DirectX12
      Agility SDK and the 1.613.0 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.613.0
* Tue Dec 05 2023 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.611.0:
    * This release matches the content provided in the DirectX12
      Agility SDK and the 1.611.0 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.611.0
* Fri Jun 16 2023 Martin Pluskal <mpluskal@suse.com>
  - Install license
  - Use -ffat-lto-objects for static libraries
* Thu Apr 13 2023 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.610.0:
    * This release matches the content provided in the DirectX12
      Agility SDK and the 1.610.0 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.610.0
* Thu Mar 30 2023 Scott Bradnick <scott.bradnick@suse.com>
  - Update to 1.608.2:
    * This release matches the content provided in the DirectX12
      Agility SDK and the 1.608.2 NuGet package.
    - https://devblogs.microsoft.com/directx/directx12agility/
    - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.608.2

Files

/usr/include/composition
/usr/include/composition/dcomp-preview.h
/usr/include/directx
/usr/include/directx/D3D12MarkerApiEnums.idl
/usr/include/directx/D3D12TokenizedProgramFormat.hpp
/usr/include/directx/DirectML.h
/usr/include/directx/d3d12.h
/usr/include/directx/d3d12.idl
/usr/include/directx/d3d12compatibility.h
/usr/include/directx/d3d12compatibility.idl
/usr/include/directx/d3d12compiler.h
/usr/include/directx/d3d12compiler.idl
/usr/include/directx/d3d12sdklayers.h
/usr/include/directx/d3d12sdklayers.idl
/usr/include/directx/d3d12shader.h
/usr/include/directx/d3d12video.h
/usr/include/directx/d3d12video.idl
/usr/include/directx/d3dcommon.h
/usr/include/directx/d3dcommon.idl
/usr/include/directx/d3dshadercacheregistration.h
/usr/include/directx/d3dshadercacheregistration.idl
/usr/include/directx/d3dx12.h
/usr/include/directx/d3dx12_barriers.h
/usr/include/directx/d3dx12_check_feature_support.h
/usr/include/directx/d3dx12_core.h
/usr/include/directx/d3dx12_default.h
/usr/include/directx/d3dx12_pipeline_state_stream.h
/usr/include/directx/d3dx12_property_format_table.h
/usr/include/directx/d3dx12_render_pass.h
/usr/include/directx/d3dx12_resource_helpers.h
/usr/include/directx/d3dx12_root_signature.h
/usr/include/directx/d3dx12_state_object.h
/usr/include/directx/dxcore.h
/usr/include/directx/dxcore_interface.h
/usr/include/directx/dxgicommon.h
/usr/include/directx/dxgicommon.idl
/usr/include/directx/dxgiformat.h
/usr/include/directx/dxgiformat.idl
/usr/include/dxguids
/usr/include/dxguids/dxguids.h
/usr/include/wsl
/usr/include/wsl/stubs
/usr/include/wsl/stubs/basetsd.h
/usr/include/wsl/stubs/oaidl.h
/usr/include/wsl/stubs/ocidl.h
/usr/include/wsl/stubs/rpc.h
/usr/include/wsl/stubs/rpcndr.h
/usr/include/wsl/stubs/unknwn.h
/usr/include/wsl/stubs/unknwnbase.h
/usr/include/wsl/stubs/winapifamily.h
/usr/include/wsl/stubs/wrl
/usr/include/wsl/stubs/wrl/client.h
/usr/include/wsl/stubs/wrl/implements.h
/usr/include/wsl/winadapter.h
/usr/include/wsl/wrladapter.h
/usr/lib64/libDirectX-Guids.a
/usr/lib64/libd3dx12-format-properties.a
/usr/lib64/pkgconfig/DirectX-Headers.pc
/usr/share/licenses/DirectX-Headers
/usr/share/licenses/DirectX-Headers/LICENSE


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Fabrice Bellet, Sun Aug 2 01:54:38 2026