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Name: taisei-data | Distribution: openSUSE Tumbleweed |
Version: 1.4.4 | Vendor: openSUSE |
Release: 1.1 | Build date: Sat Jul 19 22:54:22 2025 |
Group: Unspecified | Build host: reproducible |
Size: 183089514 | Source RPM: taisei-1.4.4-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://taisei-project.org | |
Summary: Data files for Taisei |
Data files for Taisei, an open clone of the Touhou Project series. Touhou is a one-man project of shoot ’em up games set in an isolated world full of Japanese folklore.
MIT
* Sat Jul 19 2025 Mia Herkt <mia@0x0.st> - Update to version 1.4.4 * Fixed audio distortion when the audio device uses a sample rate other than 48 kHz. * Fixed the internal mixer_chunksize setting being ignored. This resulted in a larger audio buffer than intended, increasing latency. * Fixed some minor SDL3 migration issues, particularly in handling of IO errors. * Fixed mimalloc being built incorrectly as a subproject. - Changes in 1.4.3 * SDL3 is now used instead of SDL2. Should work with any SDL3 version, but latest is recommended. * When the online shader translator is enabled, the glslang API is now used directly instead of shaderc. The glslc frontend from shaderc is still used for offline shader validation and translation (e.g. for Emscripten builds), but is not required at runtime. * Implemented a new rendering backend based on the SDL3 GPU API. This backend is now used by default in Windows and macOS builds, so the game now renders with Vulkan and Metal APIs on those platforms, respectively. Requires the shader translator. The Linux build still prefers OpenGL, because it is more efficient with the Mesa drivers, but includes support for SDL GPU as well. * 32-bit x86 builds are no longer provided for Windows. 32-bit architectures (except WASM) are not officially supported anymore. * Taisei now prefers to use mimalloc as its memory allocator if available. This generally improves memory usage. Package maintainers are encouraged to add a dependency on mimalloc. * Worked around a potential crash in Wriggle EX's Moonlight Rocket spell card. * Fixed a crash that occurred when the window is closed during the gameover menu. * Improved dependency lookup for libpng and libwebp/libwebpdecoder. * Fixed some documentation issues. * Sun Oct 20 2024 Carsten Ziepke <kieltux@gmail.com> - Fix building for Leap 15.6 * Tue Oct 08 2024 Mia Herkt <mia@0x0.st> - Update to version 1.4.2 This is a stable maintenance release. It features some bugfixes, optimizations, and other improvements backported from the v1.5 development tree. * Reworked gamepad input handling and configuration: * The free/restricted axis distinction is gone; the joystick always operates in "free" mode. * Added direction snapping functionality to help aid exact movement in cardinal and/or diagonal directions. The snapping angle can be adjusted from 0% (disabled) to 100% (similar to the old "restricted" mode). The snapping angle can also be biased towards cardinals or diagonals. * When the maximum zone is less than or equals dead zone, moving the character will always move at maximum speed (as in the old "restricted" mode). * Most of these settings are now visualized in the options menu and can be tested there. * Changed the default Spell Card (Bomb) and Power Surage gamepad bindings to Left Trigger and Right Trigger respectively. * If autorestart is enabled for spell practice, it will now try to load a quicksave if one exists. * Added a "load quicksave" option to the pause menu in practice modes. * Cutscenes that have been seen before can now be completely skipped. * Added an option to reset the config to last saved values. * Reduced some sprite batching CPU overhead. * Optimized rendering of scenes with many lasers. * Optimized loading of webp files. * Optimized various math routines. * Improved performance of some shaders. * Fixed crashes related to opening the pause menu. * Fixed the cutscene text spontaneously disappearing on some systems. * Fixed laser rendering errors during screen-shake effects. * Fixed some minor general rendering errors. * Fixed ongoing asynchronous tasks (e.g. screenshot encoding) sometimes failing to finish when exiting the game. * Fixed pseudo-random lookup order when a resource exists in multiple locations. This allows files placed in sub-packages to override those from 00-taisei.zip reliably. * Removed the defunct gles20 renderer backend. * Screenshots now use asynchronous GPU downloads. * Added --width and --height command line parameters. * The default config can now be customized by adding a config.default file to the game's resources. * Added documentation for previously undocumented environment variables to ENVIRON.rst. * Added an experimental "framedump" mode that can be used to render videos; see ENVIRON.rst for details. * Added a watchdog in kiosk mode that resets the game to the main menu and default settings after a period of inactivity. * Added the TAISEI_KIOSK_PREVENT_QUIT environment variable to control whether Quit is available in kiosk mode. * Added a some basic test programs for the renderer API. * Sun Mar 17 2024 Mia Herkt <mia@0x0.st> - Update to version 1.4.1 This is a stable maintenance release. It features some bugfixes and optimizations backported from the v1.5 development tree. * Fixed a crash that happened after a few minutes would pass without any input if the intro cutscene had previously played gh#taisei-project/taisei##371 * Optimized a few hot paths in the game update loop. * Optimized the tree branch mesh in the Stage 2 background to avoid rendering a lot of tiny triangles. * Added a gamemode build option to control whether to enable GameMode integration on Linux. * Fri Sep 08 2023 Mia Herkt <mia@0x0.st> - Update to version 1.4 This is a major release, with substantially redesigned stages and bosses, new story, new backgrounds, and heavy internal rewrites. See the announcement at https://taisei-project.org/news/0016_v1.4 * Wed Nov 17 2021 Dominique Leuenberger <dimstar@opensuse.org> - Do not build for %ix86: cglm is not available on this platform. * Sat May 08 2021 Ferdinand Thiessen <rpm@fthiessen.de> - New public key: 5F2EE4A69653CA07 * See https://github.com/taisei-project/taisei/releases/tag/v1.3.2 * Mon May 03 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 1.3.2 * Fixed some rendering errors, including the Stage 1 water effect on Intel iGPUs and incorrect laser blurring. * Improved support for high-DPI displays. * Slightly optimized various parts of the engine, including 3D and text rendering. * Added GameMode integration on Linux. If you use GameMode daemon, GameMode will now be automatically activated when you start Taisei. * Updated the SDL game controller database, enabling out-of-the-box support for even more controllers. * Wed Oct 02 2019 Martin Herkt <9+suse@cirno.systems> - Switch back to GitHub download URLs * Sun Sep 29 2019 Martin Herkt <9+suse@cirno.systems> - Update to version 1.3.1 * Improved laser rendering and other visual Improvements * Names and declaration animations for player spell cards * Various shader performance optimizations * Audio assets now in Opus format * Bugfixes backported from 1.4 development * New character art by @afensorm
/usr/share/taisei /usr/share/taisei/00-taisei.zip /usr/share/taisei/gamecontrollerdb.txt
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Fabrice Bellet, Tue Aug 19 22:21:53 2025