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slade-3.2.10-1.1 RPM for ppc64le

From OpenSuSE Ports Tumbleweed for ppc64le

Name: slade Distribution: openSUSE Tumbleweed
Version: 3.2.10 Vendor: openSUSE
Release: 1.1 Build date: Mon Jan 5 16:06:29 2026
Group: Amusements/Games/3D/Shoot Build host: reproducible
Size: 18262124 Source RPM: slade-3.2.10-1.1.src.rpm
Packager: http://bugs.opensuse.org
Url: https://github.com/sirjuddington/SLADE
Summary: An editor for DOOM maps and WAD/PK3 archives
SLADE is an editor for Doom-engine based games and source
ports. It has the ability to view, modify, and write many different
game-specific formats, and even convert between some of them, or
from/to other generic formats such as PNG.

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Mon Jan 05 2026 Jan Engelhardt <jengelh@inai.de>
  - Update to release 3.2.10
    * Fixed SLADE launching another copy when opening archives via a
      file manager if SLADE is already running.
    * PNG format handling has been reworked to use libpng instead of
      wxWidgets. This should fix some issues related to PNGs saving
      with compressed palettes.
    * Heretic+Hexen (2025) widescreen raw gfx are now correctly
      recognised and displayed.
    * Fixed a freeze when using "Check Duplicate Entry Content"
      maintenance tool with lots of duplicates
    * Offsets are now kept when exporting a TEXTURES texture to an
      individual image.
* Sun Nov 16 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 3.2.9
    * A soundfont is now included with SLADE, which will be used as
      the fallback soundfont for MIDI playback if none is set up in
      preferences.
    * Improved OpenGL initialization to hopefully fix issues some
      users were having with graphical views.
    * When saving a zip archive with duplicate named entries, added a
      prompt to auto-rename the duplicates.
    * Dark Forces graphic formats can now be viewed again.
    * Improved speed of "Convert All" function in the Gfx Conversion
      dialog.
    * Fixed blank palettes on colour remap for paletted PNGs
    * Fixed broken texture properties layout
    * Fixed 3D mode camera spinning on Wayland (note that this fix
      requires a new enough DE that implements the wp_pointer_warp_v1
      Wayland protocol).
* Tue Oct 21 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 3.2.8
    * Updated DECOHack language definition
    * Added support for the Heretic (2025)/Hexen (2025) port
    * Resource editor:
    * Added ability to copy+paste gfx offsets
    * Fixed crashes on entry list updates (entry
      added/deleted, etc.) while filtering is active
    * Texture editor:
    * Double clicking a TEXTUREx entry will now open
      only that entry in the texture editor
    * Limited the number of TEXTUREx entries initially opened to 5
      when launching the texture editor via toolbar or menu
    * Fixed patch offsets being set to the wrong value when
      double-clicking a patch in the browser during 'replace patch'
      action
    * Map editor:
    * Added ability to auto-align on the Y-axis and improved X-axis
      auto alignment
* Sun Aug 24 2025 Jan Engelhardt <jengelh@inai.de>
  - Adjust clzma.diff for changes in the lzma-sdk package's
    lzma-sdk-shlib.patch.
* Mon Jul 21 2025 Jan Engelhardt <jengelh@inai.de>
  - Delete accidentally committed UBSAN flags from specfile
* Tue Apr 15 2025 Atri Bhattacharya <badshah400@gmail.com>
  - Drop BuildRequires: pkgconfig(glew) as it is not used for build;
    GLAD is used instead.
* Wed Mar 26 2025 Jan Engelhardt <jengelh@inai.de>
  - Switch to wxGTK3 backend
* Wed Dec 25 2024 Jan Engelhardt <jengelh@inai.de>
  - Update to release 3.2.7
    * Added support for DECOHack
    * Added Blasphemer palette
    * Added support for versions 0x200 and 0x300 of
      Blood RFF archives
    * Map editor:
    * Added ability to filter the action specials list by name
* Wed Nov 27 2024 Bjørn Lie <bjorn.lie@gmail.com>
  - Update to version 3.2.6:
    * Support for vertical toolbars in the UI
    * Support creation of Quake PAK archives. Support for reading
      WebP and Ion Fury .art files.
    * Added EDGE-Classic support
    * Added support for Doom 32X map format
    * Added support for MBF21 features via new 'Boom + MBF21' port
      configuration
    * Added missing ZDoom special 107
    * mapeditor: Moving a sector now also moves things within it
    * ME: Added keybinds to rotate things in 2d mode (< and > by default)
    * ME: Added toggleable point light previews in 2D things mode
    * Added (experimental, unfinished) 3d floor preview support in
      3D mode (turned off by default)
  - Drop patches fixed upstream:
    * 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch
  - Replace wxWidgets-3_0-devel for wxWidgets-devel BuildRequires:
    Package builds just fine with the newer 3.2 version.
  - Add pkgconfig(libmpg123) BuildRequires: New dependency.
* Mon Feb 26 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %patch -P N instead of deprecated %patchN.

Files

/usr/bin/slade
/usr/share/applications/net.mancubus.SLADE.desktop
/usr/share/doc/packages/slade
/usr/share/doc/packages/slade/README.md
/usr/share/icons/hicolor/scalable/apps/net.mancubus.SLADE.svg
/usr/share/licenses/slade
/usr/share/licenses/slade/LICENSE
/usr/share/metainfo/net.mancubus.SLADE.metainfo.xml
/usr/share/slade3
/usr/share/slade3/slade.pk3


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Fabrice Bellet, Wed Jan 7 23:02:03 2026