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international-doom-9.1-1.1 RPM for i586

From OpenSuSE Ports Tumbleweed for i586

Name: international-doom Distribution: openSUSE Tumbleweed
Version: 9.1 Vendor: openSUSE
Release: 1.1 Build date: Fri Oct 23 10:02:21 2026
Group: Unspecified Build host: reproducible
Size: 1545662 Source RPM: international-doom-9.1-1.1.src.rpm
Packager: http://bugs.opensuse.org
Url: https://jnechaevsky.github.io/inter-doom/
Summary: Limit-removing source port of DOOM
Source port of Doom based on Chocolate Doom and Crispy Doom
with significant additions from DOOM Retro.

The game data files are required. They will be automatically picked up
if 'Doom + Doom II' is installed from Steam.

International Doom supports high rendering resolutions, visual improvements
and optional gameplay adjustments, while preserving the ability to play in the
spirit of the original vanilla game.

Major Features:

- Support for the Doom + Doom II re-release
- Optional True Color renderer
- Up to x6 (1200p) rendering resolutions
- Uncapped framerate
- Additional, darker gamma-correction levels
- Post-processing effects
- Support for OPL2, OPL3, MIDI, Fluidsynth and GUS music playback
- In-game keyboard and mouse bindings
- Various visual, audible, physical and demo enhancements
- Compatibility with vanilla-engine demos
- Removed limitations of vanilla engine
- Support for nodes in extended format (ZDBSP and DeePBSP)
- Support for BEX/DEHEXTRA DeHackEd extensions

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Fri Oct 23 2026 Michael Pujos <pujos.michael@gmail.com>
  - Suggest the freedoom package for the international-doom package
    instead of the international-doom-common package
  - Install icons in %{_datadir}/icons/hicolor instead of %{_datadir}/pixmaps
  - Update to v9.1
    * Features
    - Implemented ingame "short tics" toggle key bind, available in
      Keyboard Bindings / Special Modes / Short tics mode (thanks al_zera)
    - Extended the weapon bobbing feature with an "Improved" modes for
      less repetitive and more natural weapon sway (@pvictress)
    - Implemented variable game speed (from 3% to 10000%).
      Toggling keys can be assigned in the Special Modes section of
      the Keyboard Bindings menu (@pvictress)
    - Implemented rewind feature.
      The rewind key can be assigned in the Special Modes section of
      the Keyboard Bindings menu; rewind can be configured and disabled
      on the second page of Misc Settings (@pvictress)
    - Implemented "Clean Screenshot" feature  key bind can be assigned
      in Keyboard Bindings menu (thanks to Claire and @pvictress)
    - Added back "unscaled" fuzz effect, available in
      Gameplay Features / Fuzz Effect (thanks STARTEK2)
    - Added the ability to choose PNG screenshot compression level,
      as well as JPEG save support.
      Available in Misc Features / Screenshots
      (by @pvictress, with special thanks to Sean Barrett (@nothings))
    * Improvements
    - Implemented transposed backbuffer rendering for improving
      rendering performance (@pvictress, with whanks to @GooberMan)
    - Implemented "Organize Save Files" and "Organize Screenshots" options
      to the Misc menu.
      When enabled, savegames and screenshots go into subfolders named after
      the WAD the maps were loaded from, instead of the common Savegames/Screenshots
      folders (@pvictress)
    - Heretic and Hexen: interpolated status bar chain movement in uncapped
      framerate mode (@pvictress)
    - Heretic and Hexen: vertical mouse look is now more responsive
    - Heretic and Hexen: added dedicated mouse button binds for all artifacts
      (thanks ptrdoom)
    - Saturation can now be set above 100% (up to 200%), and R/G/B intensity can be
      increased beyond 1.0 (up to 2.0) (by @pvictress, with thanks to BenAkenobi)
    - Improved colors for certain default menu options (thanks BenAkenobi)
    - The gamepad is now disabled by default to avoid extra detection/handling
      calls during program runtime. It can be enabled in Gamepad Settings menu
    - Replaced Nuked-OPL3 with optimized Nuked-OPL3-fast
      (special thanks to Tony Gies (@tgies))
    - Various Doom v1.2 emulation improvements (thanks @mikeday0 and @SmileTheory)
    - Implemented "Shimmering HOM" post-processing effect, with an appearance
      similar to the DOS version (@pvictress)
    - Added "Cylindrical sky projection" to "Sky drawing mode"
      (@pvictress, with whanks to @MrAlaux)
    - Implemented Transposed Backbuffer and improved performance of sprites
      drawing/clipping (@pvictress)
    - Doom: DeHackEd patches of Chex Quest, French Doom 2 version and Doom 1.2
      are now embedded into the executable and no longer require extra downloads
      (thanks @pvictress, @mikeday0, @fragglet)
    * Widgets
    - Added DSDA font option for widgets drawing (thanks @pvictress)
    * Automap
    - Adapted automap tag finder from DSDA-Doom, default keybind is H
      (@pvictress, with thanks to @kraflab)
    - Improved automap mouse panning: should be more responsive now and better working
      with automap rotate mode (@pvictress)
    * Fixes
    - Fixed missing raising/lowering animation on some Dehacked-modded weapons
      (thanks @andrikpowell)
    - Mouse wheel now working with any mouse actions (@pvictress)
    - Fixed possible rare crash on changing music tracks in OPL synth (thanks @Noseey)
    - Fixed jittering of dropped items on moving lifts
      (@pvictress, with thanks to @andrikpowell)
    - Fixed a few missing tracks in the Remastered Music that caused the program
      to quit (@pvictress, with thanks to @augvalle)
    - Hexen: fixed possible slime trails on polyobjects drawing
      (@pvictress, with thanks to ptrdoom)
    * Linux
    - Implemented automatic detection of .sf2 soundfonts on Linux (@bubbleguuum)
    - Renamed inter-setup to inter-netgame
* Fri Jun 05 2026 Michael Pujos <pujos.michael@gmail.com>
  - splitted into international-doom, international-heretic and
    international-hexen packages for better discovery of Heretic and Hexen
* Wed Jun 03 2026 Michael Pujos <pujos.michael@gmail.com>
  - Initial version

Files

/usr/bin/inter-doom
/usr/share/applications/inter-doom.desktop
/usr/share/icons/hicolor/128x128/apps/inter-doom.png


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Fabrice Bellet, Wed Oct 28 22:30:41 2026