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| Name: uzdoom | Distribution: openSUSE Tumbleweed |
| Version: 4.14.3 | Vendor: openSUSE |
| Release: 1.1 | Build date: Mon Dec 1 01:20:02 2025 |
| Group: Amusements/Games/3D/Shoot | Build host: reproducible |
| Size: 25964097 | Source RPM: uzdoom-4.14.3-1.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://zdoom.org/ | |
| Summary: A DOOM source port with graphic and modding extensions | |
UZDoom is a port (a modification) of the original Doom source code, featuring: * an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support * Truecolor software rendering, extending the classic 8-bit palette * Heretic, Hexen and Strife game modes and support for a lot of additional IWADs. * Boom and Hexen map extension support, scriptability with ACS and ZScript, and various modding features regarding actors and scenery. * Demo record/playback of classic and Boom demos is not supported.
GPL-3.0-only
* Mon Dec 01 2025 Jan Engelhardt <jengelh@inai.de>
- uzdoom announced with motivation at
https://www.doomworld.com/vb/thread/155567
- Update to release uzdoom 4.14.3
* Anisotropic filtering is now disabled on Intel GPU devices if
the texture filtering mode is set to any of the None options.
This is to prevent texture filtering from being forced on
when anisotropic filtering is enabled.
* Lowered the master volume so it's less likely to blow out the
system audio and become muffled (especially with things like
the Plasma Rifle firing sound).
* Added the Default option for automap colors, allowing the
automap to choose based on which game is being played.
* Added a Display option to control the render style of rocket
explosions (these now default to additive instead of
translucent).
* Made the mouse less sensitive in menus when it’s been dormant
for a short period. This should help reduce it accidentally
shifting the selected option randomly while idle.
* Added the powerup_fade_scalar cvar for controlling the
strength of the fade on power ups (e.g. the Radiation Suit’s
green tint).
* Added support for the BUSY script flag for ACS.
* Fixed audio not muting properly when the game is unfocused,
causing it to build up and play back explosively in certain
cases (especially for multiplayer games).
* Fixed weapon bobbing not disabling correctly when manually
set to 0 via cvar.
* Fixed the Iron Lich’s whirlwind blaming the wrong target for
its damage dealt.
* Fixed a crash with VisualThinkers when loading from a save.
* Fixed IQM models with decoupled animations not displaying
correctly if spawned without an animation.
* Fixed gun flashes from MBF21 weapons not displaying correctly.
* Fixed a bug with CreateTossable where items wouldn’t be
removed if their amount was 0.
* Fixed Quat’s Conjugate and Inverse functions throwing a JIT
error.
* Sun Aug 24 2025 Jan Engelhardt <jengelh@inai.de>
- Adjust gzdoom-lzma.patch for changes in the lzma-sdk package's
lzma-sdk-shlib.patch.
* Mon May 05 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.14.2
* Ortho + OOB fixes and improvements.
* Revert clipper to older code path when not in Ortho/OOB (speed
improvement).
* Fix to some crashes and memory leaks.
* Exposed DDoor to ZScript, Exposed DPlat to ZScript, Exposed
more of the Ceiling thinker, Exposed more of the Floor thinker,
Exposed DElevator to ZScript.
* Exported: GetLumpContainer, GetContainerName, GetLumpFullPath
for WADS struct.
* Added autoSwitch parameter to A_ReFire.
* Add a few commonly-used gzdoom-specific properties to the
DeHackEd parser.
* Fri Mar 07 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.14.1
* Add new SBARINFO top level "AppendStatusBar", allowing for
extra SBARINFO code to be added to custom SBARINFO definitions.
* Fixed A_SprayDecal not working on 3D floors.
* Add snd_footstepvolume to sound options menu.
* Allow setting a dynamic light's alpha to influence its
brightness.
* Added interpolation to crosshair size.
* Added S_StartSoundAt, HasConversation to the scripting
interface.
* Allow passing sound volume to PlayBounceSound in ZScript
* Added flags for angle handling on bounce.
* Added translation argument for A_SprayDecal.
* Added the NOAUTOOFFSKULLFLY flag for scripting.
* Sun Feb 09 2025 Jan Engelhardt <jengelh@inai.de>
- Retain modtime of files for reproducibility
* Wed Dec 18 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.14.0
* FOV scales ortho up to 180 degrees
* Interpolate non-Burn screen wipes
* Added net id functions for ACS
* Fixed bouncing on 3D floors
* Fixed A_SprayDecal not working on 3D floors
* Sat Nov 02 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.13.2
* Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites
levelstretched, for particles, puts them back to the original
stretch math as before, optional opt-in flag.
* Sector damage code reverted due to some critical bugs,
feature will be in 4.14 timeframe.
* Sat Oct 12 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.13.0
* Added pistol start gameplay option.
* A few ID24 spec implementations, added support for new
Bethesda DOOM + DOOM II re-release and Legacy of Rust.
* Several multiplayer network fixes, especially with
prediction.
* Added Extra Parameters to iwad selection box.
* IWAD selection box now always shows unless one of the
following is true: it is disabled, -iwad is used from command
line, or you load in a gameinfo that suggests an IWAD.
* Added MBF21 and MBF21-strict compatibility presets.
* Particles and rollsprites are now square.
* Mon Jul 01 2024 Jan Engelhardt <jengelh@inai.de>
- Resolve improper __DATE__ replacement [boo#1226829]
* Fri May 17 2024 Jan Engelhardt <jengelh@inai.de>
- Delete gzdoom-waddir.patch (substitute by logic in build recipe),
delete 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
and 0001-removed-some-32bit-only-CMake-code.patch
(merged into more-32bit.patch)
* Wed May 08 2024 Jan Engelhardt <jengelh@inai.de>
- Update more-32bit.patch to fix i586/ILP32 FTBFS.
* Tue Apr 30 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.12.2
* Set default backend to Vulkan, if Vulkan fails go GLES not OpenGL.
* Added a `mapinfo` console command.
* zscript: add `final` and `sealed` as class options.
* Always save a copy of the map in a savegame's metadata.
* Added wall texture skewing.
* Implemented dsda-doom's sector scrolling properties, added
UDMF wall scrolling properties from DSDA, added friction and
colormap related properties from DSDA, added DSDA's thrust
properties for UDMF, and added per-sector sky UDMF
properties.
* Allow defining zero gravity through MAPINFO
* Added rudimentary support for DSDA's COMPLVL lump.
* Added actor flag +BILLBOARDFACECAMERA.
* Added `sv_pistolstart` server flag.
- Add gzdoom-lzma-simd.patch
* Fri Oct 27 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.11.3
* Several new languages: Danish, Norwegian, Swedish and Turkish.
* Cleanup of Doom's and Chex Quest's small font to use proper
character heights for international support.
* Extended all fonts to be capable of handling all European
languages which are in common use.
* DSDHacked support.
* WebP and QOI support for textures.
* Sanitized the light mode selection to make it a first class
mapping feature by separating map dependent light mode setup
from performance related user preferences for the default
setting.
* Lots of new ZScript features.
- Delete gzdoom-vulkan.patch, gcc13.diff
- Add more-32bit.patch, 0001-Revert-Switch-to-miniz-from-zlib.patch
* Thu Mar 30 2023 Jan Engelhardt <jengelh@inai.de>
- Add gcc13.diff
* Tue Feb 07 2023 Jan Engelhardt <jengelh@inai.de>
- Update gzdoom-vulkan.patch for glslang 12
* Sun Dec 04 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.10.0
* Map<K,V> and MapIterator<K,V> for ZScript
* Quaternion support for model rotations
* Improved IQM support
- Delete 0001-build-unbreak-compilation-on-Linux.patch (merged)
* Sun Nov 06 2022 Jan Engelhardt <jengelh@inai.de>
- Update description for the removal of SoftPoly
* Sat Nov 05 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.9.0
* IQM bone model support
* Textured particles
* The SoftPoly renderer was removed
- Delete gzdoom-sdlbug.patch (obsolete),
0001-fix-gzdoom.pk3-not-found-error.patch (merged)
- Add 0001-build-unbreak-compilation-on-Linux.patch,
0001-removed-some-32bit-only-CMake-code.patch
* Mon Oct 24 2022 Jan Engelhardt <jengelh@inai.de>
- Update gzdoom-vulkan.patch for glslang-11.12.
* Sun Jul 24 2022 Jan Engelhardt <jengelh@inai.de>
- Replace 0001-Revert-load-the-hex-font-as-early-as-possible.patch
by better fix, 0001-fix-gzdoom.pk3-not-found-error.patch .
- Drop gzdoom-asmjit.patch (no longer needed; the linkage error
it used to fix seems just gone)
* Sun Jul 10 2022 Jan Engelhardt <jengelh@inai.de>
- Disable rpath
* Tue Jul 05 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.8.2
* add a few maps to the rebuildnodes compatibility block
* Sun Jun 26 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.8.1
* Bugfix for software mode mirrors not working
* Feature: Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS
actor flags. The former makes the actor only visible in
reflections, while the latter makes the actor not cast
reflections in mirrors.
- Drop 0001-Resolve-build-failure-on-i686-linux.patch (merged)
- Add 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
* Thu Jun 23 2022 Jan Engelhardt <jengelh@inai.de>
- Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch
* Mon Jun 06 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.8.0
* Added Raze-style HUD scaling. Not exposed in the menu yet,
Set hud_oldscale to 0 and use shift with the screen resize
keys to scale the status bar.
* Handle the start/endoom screens with the ingame renderer.
They are now present on all platforms and use the full screen
size of the game.
* Many MBF21 fixes.
* Added the cutscene system from Raze.
- Add gzdoom-discord.patch
- Add 0001-Resolve-build-failure-on-i686-linux.patch
* Sat Apr 23 2022 Jan Engelhardt <jengelh@inai.de>
- Reenable use of system vulkan libraries on Tumbleweed.
* Fri Apr 15 2022 Cristian Rodríguez <crrodriguez@opensuse.org>
- Drop unused nasm from buildrequires.
/usr/bin/uzdoom /usr/share/applications /usr/share/applications/org.zdoom.UZDoom.desktop /usr/share/doc/packages/uzdoom /usr/share/doc/packages/uzdoom/console.css /usr/share/doc/packages/uzdoom/console.html /usr/share/doc/packages/uzdoom/licenses /usr/share/doc/packages/uzdoom/licenses/README.TXT /usr/share/doc/packages/uzdoom/licenses/bsd.txt /usr/share/doc/packages/uzdoom/licenses/bzip2.txt /usr/share/doc/packages/uzdoom/licenses/dumb.txt /usr/share/doc/packages/uzdoom/licenses/fxaa.txt /usr/share/doc/packages/uzdoom/licenses/gdtoa.txt /usr/share/doc/packages/uzdoom/licenses/gpl.txt /usr/share/doc/packages/uzdoom/licenses/lgpl.txt /usr/share/doc/packages/uzdoom/rh-log.txt /usr/share/doc/packages/uzdoom/skins.txt /usr/share/doom /usr/share/doom/brightmaps.pk3 /usr/share/doom/fm_banks /usr/share/doom/fm_banks/GENMIDI.GS.wopl /usr/share/doom/fm_banks/gs-by-papiezak-and-sneakernets.wopn /usr/share/doom/game_support.pk3 /usr/share/doom/game_widescreen_gfx.pk3 /usr/share/doom/lights.pk3 /usr/share/doom/soundfonts /usr/share/doom/soundfonts/uzdoom.sf2 /usr/share/doom/uzdoom.pk3 /usr/share/icons/hicolor /usr/share/icons/hicolor/scalable /usr/share/icons/hicolor/scalable/apps /usr/share/icons/hicolor/scalable/apps/org.zdoom.UZDoom.svg /usr/share/metainfo /usr/share/metainfo/org.zdoom.UZDoom.metainfo.xml /usr/share/mime/packages/org.zdoom.UZDoom-mime.xml
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Fabrice Bellet, Thu Dec 18 23:01:22 2025