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thextech-1.7.4-1.1 RPM for armv6hl

From OpenSuSE Ports Tumbleweed for armv6hl

Name: thextech Distribution: openSUSE Tumbleweed
Version: 1.7.4 Vendor: openSUSE
Release: 1.1 Build date: Tue Oct 6 09:51:15 2026
Group: Amusements/Games/Action/Arcade Build host: reproducible
Size: 10241494 Source RPM: thextech-1.7.4-1.1.src.rpm
Packager: http://bugs.opensuse.org
Url: https://wohlsoft.ru/projects/TheXTech/
Summary: A Super Mario Brothers Fan game engine (SMBX)
TheXTech is a free and open-source game engine for Mario-like
platforming games. There is a complete and extended source code
port of the Super Mario Bros. X 1.3 game engine (later just "SMBX"),
and its direct unofficial continuation after development halted in
the 2011th year. This engine preserves full compatibility with
levels and episodes made for the original SMBX game, including its
repacks. And it's allowed to create brand-new Levels, Episodes,
and content packs. Unlike the original SMBX game that depends on
Windows and x86, TheXTech can work on many operating systems
(including Linux distros, macOS, xBSD, Android, Haiku, etc.) and
processor architectures (including x86_64, ARM, PowerPC, MIPS, etc.).

Note:
This package contain the runtime engine binary only,
*no game assets included*.

See the following links on how to install game assets:
https://github.com/TheXTech/TheXTech/wiki/Game-assets-packages
https://github.com/TheXTech/TheXTech/wiki/Running-game-assets-on-Linux-or-xBSD

Provides

Requires

License

GPL-3.0-or-later

Changelog

* Tue Oct 06 2026 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.7.4
    New features:
    General
    * Versioning system has been changed, now next releases will be
      done without the ".3." midfix.
    Internationalisation
    * i18n: On-screen warning messages (such as bitmask render
      warnings) are now translatable.
    Controls
    * Controls: Added an ability to configure offsets for buttons at
      the touch-screen controller.
    LunaScript
    * LunaScript: Added the "ShakeScreen" command to trigger the
      screen shaking without using of boom blocks.
    * LunaScript: Added the "SpawnEffect" command to spawn a simple
      static graphical effect.
    * LunaScript: Added SFX commands "PlaySFXPausable",
      "PlaySFXSection", and "PlaySFXSctPausable" to allow pause
      during dialogues and pause menu, and lock at the specific
      section.
    New vanilla bugfixes
    * Fix SMBX 1.3 bug where items on top of a vehicle could be
      lost when entering it, guarded by compat flag
      "fix-vehicle-item-loss" [Modern/Classic Mode].
    * Fix SMBX 1.3 bug where a climbable NPC spawner (eg, vine top)
      would deactivate if the player left the section, guarded by
      compat flag "fix-npc-camera-logic" [Modern/Classic Mode].
    * Fix SMBX 1.3 bug where the players could disappear if a tape
      exit was touched while a player was eaten or dead.
    TheXTech bugfixes
    * Fix TheXTech 1.3.6.1 bug where Toothy (NPC ID 50) would
      sometimes become invisible while the player is holding the
      toothy pipe.
    * Controls: Fixed the problem of touch-screen controller's
      defaults are not loaded when profile gets just created.
    * Fix TheXTech 1.3.7 bug where ghosts could follow the direction
      of an eaten player instead of the active player. [Modern Mode].
    * Fix TheXTech 1.3.5.3 bug where an extra line of pixels was
      rarely drawn below the player.
    * Fix TheXTech 1.3.6.1 bug where fonts could get corrupted after
      unloading a customized level font.
    * OpenGL: fix TheXTech 1.3.6.6 bug where the game might hang on
      exit on some systems.
    * Editor: allow placing NPCs in front of semisolid blocks.
    * Fixed a bug from TheXTech 1.3.7.3 that caused world map paths
      to never open when warping to the world map from a sub-hub.
    * Fixed a misorder of player start points loaded from LVLX files
      (They never guarantee a sort by player number, instead they
      has a Player ID field to distinguish point roles without
      sorting requirement).
* Thu Jun 25 2026 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.3.7.3.1
    This is a hotfix release for the 1.3.7.3 since there are serious
    bugs were been found and were been fixed.
    * Adjusted the IME start logic to enable it when direct text
      input is enabled.
    * Fixed behaviour of the MD5 algorithm on Big Endian hardware.
    * Fixed a critical bug of checkpoints being reset when
      re-entering normal level from the hub.
    * Fixed TheXTech bug where medals were incorrectly saved after
      death in hub worlds.
* Sat Jun 20 2026 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.3.7.3
    * https://github.com/TheXTech/TheXTech/releases/tag/v1.3.7.3
* Tue Jan 06 2026 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.3.7.2
    * https://github.com/TheXTech/TheXTech/releases/tag/v1.3.7.2
* Tue Sep 30 2025 Martin Hauke <mardnh@gmx.de>
  - Switch to default %cmake macro provided CMAKE_BUILD_TYPE
    * MinSizeRel -> RelWithDebInfo
* Sat Sep 20 2025 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.3.7.1+git20250722
* Tue Nov 21 2023 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.3.6.2+git20231120
* Sat Jan 21 2023 Martin Hauke <mardnh@gmx.de>
  - Initial package, version 1.3.6+git20230120

Files

/usr/bin/thextech
/usr/share/applications/thextech.desktop
/usr/share/doc/packages/thextech
/usr/share/doc/packages/thextech/README.md
/usr/share/doc/packages/thextech/changelog.txt
/usr/share/games/TheXTech
/usr/share/icons/hicolor/128x128/apps/thextech.png
/usr/share/icons/hicolor/16x16/apps/thextech.png
/usr/share/icons/hicolor/256x256/apps/thextech.png
/usr/share/icons/hicolor/32x32/apps/thextech.png
/usr/share/icons/hicolor/48x48/apps/thextech.png
/usr/share/icons/hicolor/512x512/apps/thextech.png
/usr/share/licenses/thextech
/usr/share/licenses/thextech/LICENSE


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Fabrice Bellet, Fri Oct 9 00:37:39 2026