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| Name: goverlay | Distribution: openSUSE Tumbleweed |
| Version: 1.8.10 | Vendor: openSUSE |
| Release: 1.1 | Build date: Tue Aug 4 01:53:56 2026 |
| Group: Unspecified | Build host: reproducible |
| Size: 39850679 | Source RPM: goverlay-1.8.10-1.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://github.com/benjamimgois/goverlay | |
| Summary: Graphical UI to help manage overlays | |
GOverlay is a graphical UI to manage Vulkan/OpenGL overlays.
GPL-3.0-or-later
* Mon Aug 03 2026 Jonatas Gonçalves <jonatas.sgoncalves@gmail.com>
- Add Provides and Obsoletes for pascube (slated for deletion)
to prevent file conflicts during system updates.
- Fix Source0 URL to avoid comparison conflicts with tar_scm service.
* Fri Jul 31 2026 Jonatas Gonçalves <jonatas.sgoncalves@gmail.com>
- Re-add goverlay-flags.patch:
* Pass PIE (-k-pie) and full RELRO (-k-znow) flags in pascube.lpi,
goverlay.lpi, and Makefile (bgmod) to fix rpmlint PIE warning.
* Enable debug information generation in project files for debuginfo
package creation.
* Fri Jul 31 2026 Jonatas Gonçalves <jonatas.sgoncalves@gmail.com>
- Fix version in spec.
* Fri Jul 31 2026 Jonatas Gonçalves <jonatas.sgoncalves@gmail.com>
- Add missing source file
* Fri Jul 31 2026 Jonatas Gonçalves <jonatas.sgoncalves@gmail.com>
- Update to version 1.8.10:
* chore(release): set release channel to stable for v1.8.10
* fix(pascube): synchronize hardware comparison hover scores with live benchmark database
* fix(appimage): add cmem and guard thread creation
* feat(ui): add tooltips to game cards, sidebar toggle toasts, and reposition vkBasalt
restore defaults button
* fix(ui): synchronize vkBasalt and vkSumi config paths on game card selection
* fix(ui): reset tab controls unconditionally before checking file existence
* fix(ui): synchronize tab config paths, tweaks, and preset cards
* fix(optiscaler): resolve driver controls, global sync, ini seeding, and update fallback bugs
* fix(ui): restore 32x32 OptiScaler icon size and update EnvVars icon from env.png
* fix(ui): hide sidebar tool toggles when viewing Home tab
* Switch back to bundled pascube binary, Upstream archived the standalone pascube
repository to maintain it exclusively within the GOverlay repository.
* Drop disable-passcube-build.patch as standalone builds are no
longer maintained upstream.
* Remove standalone pascube Requires/BuildRequires dependencies.
* Drop goverlay-build-flags.patch. Pass build options directly via LAZBUILDOPTS
and FPCOPTS in the spec file to ensure PIE hardening (-Cg -k-pie) across all binaries.
* Fri Jul 10 2026 Jonatas Gonçalves <jonatas.sgoncalves@gmail.com>
- Update to version 1.8.6:
* FIX: old global path for BGMOD shown in command label
* FIX: Optiscaler doesn't check for updates on startup
* New implementation: Rewrote update and uninstall logic to avoid GitHub slowdowns
* Isolated Backups: Moved DLL backups to gameconfig/<game>/backups/ to avoid corruption
* Update Fixes: Resolved FSR version selection and OptiPatcher channel persistence
* Automate builds: Optiscaler, optipatcher, fakenvapi now have automatic builds
* Bleeding-edge channel: Now downloads the latest git code
* New Toggle: Added OBS_VKCAPTURE to the environment variables tab
* Cover Fallbacks: Added multi-CDN and web search fallbacks for Steam cover art
* Pascube data: Added more information to pascube benchmark + nickname support
* Updated Benchmarks: Synchronized hardware comparison scores from pascube database
* Safety Fallback: Implemented dynamic GPU 360p fallback for very low framerates
* Clean Uninstalls: Improved uninstall cleanup to remove wrapper DLLs and config files
* MangoHud Fixes: Made the engine_color configuration write unconditional
* EnvVar Preservation: Fixed a bug where saving or disabling tweaks would erase active tool variables
* Streamlined Badges: Simplified the multi-badge list on game cards into a single transparent GOverlay icon badge
* Modern Scrollbars: Added thin semitransparent scrollbars across all tabs
* Quick Actions: Added a floating action button (FAB) on game cards for options
* What's New: Added a frameless release notes popup dialog
* Update disable-passcube-build.patch to fit upstream
* Sat Jul 04 2026 Jonatas Gonçalves <jonatas.sgoncalves@gmail.com>
- Change nerd-symbolsonly-fonts to factory available symbols-only-nerd-fonts.
* Mon Jun 29 2026 Jonatas Gonçalves <jonatas.sgoncalves@gmail.com>
- Added vkSumi as a recommends.
* Mon Jun 29 2026 Jonatas Gonçalves <jonatas.sgoncalves@gmail.com>
Update to version 1.8.4:
* Replace FGMOD with native Pascal-based bgmod.
* Integrate Pascube benchmark and Vulkan demo into Goverlay.
* Add Pascube_DB support with hardware score comparison.
* Add in-app video tutorials for Steam and Heroic setup.
* Improve Flatpak compatibility and global configuration handling.
* Add hardware fingerprinting and benchmark result authentication.
* Recalibrate benchmark reference scores and datasets.
* Improve OptiScaler auto-update, bgmod permissions and Reflex settings.
* Improve Flatpak hardware detection and restore vkSumi support.
* Add automated CI/CD builds for AppImage, Flatpak, RPM and DEB,
* including x86_64 and aarch64 packages.
* Fix Home tab shell version detection under Flatpak.
* Update README and include miscellaneous bug fixes.
* Add disable-passcube-build.patch to disable the bundled Pascube
and use the system package instead.
* Add Requires: pascube to use the system-provided benchmark.
* Replace goverlay-enable-debuginfo-generation.patch with
goverlay-build-flags.patch to enable RPM-managed debug
information generation and PIE linking.
* Fix StartupWMClass in the desktop file to match the actual
WM_CLASS, restoring the application icon in KDE Plasma.
* Sat May 30 2026 pallas wept <pallaswept@proton.me>
- Update to version 1.8.2:
* Non-Steam games management
* vksumi support
* proton tweaks
* UI improvements
* Fixes
* Sat May 09 2026 pallas wept <pallaswept@proton.me>
- Update to version 1.8.1:
* Bugfix release
* Thu May 07 2026 pallas wept <pallaswept@proton.me>
- Update to version 1.8.0:
* UI Modernization
* Per-Game Configuration
* Interactive Shortcut Capture
* Fixes & Improvements
* Thu Mar 05 2026 Dominique Leuenberger <dimstar@opensuse.org>
- Update to version 1.7.5:
+ Protontricks Windows Version Manager: Easily manage your Wine
prefix Windows versions with a freshly designed UI. Usefull to
enable FSR4 FG, easily changing game prefix to "win11".
+ Flatpak friendly: Automatically detects native protontricks on
the host, falling back to the Flatpak version
(com.github.Matoking.protontricks) if not found.
+ NVIDIA DLSS Downloader: Support for downloading standard NVIDIA
DLSS DLLs directly.
+ OptiScaler FSR4 Upgrade: Seamlessly implement FSR4
configuration updates based on your selected version.
+ Precision Positioning: Added custom X and Y offset
configurations for improved, pixel-perfect overlay placement.
+ Search field: Added new search field for easy feature
localization
+ Optipatcher: Now optipatcher is official part of optiscaler
builds
* Sun Feb 22 2026 pallas wept <pallaswept@proton.me>
- Update to version 1.7.4
* OptiPatcher support!
* RADV_DEBUG=nofastclears option for AMD GPU debugging
* Force Zink checkbox with smart GPU detection
* Fixed: vkBasalt flatpak shader path configuration
* GameMode warning dialog for Flatpak users
- Update to version 1.7.3
* Implemented "Save as" funcionality for MangoHud and vkBasalt
* Fixed games that keep running on steam after quiting
* All the files are now XDG compliant
* Global enable is back as a context menu option for mangohud
* Mon Jan 26 2026 pallas wept <pallaswept@proton.me>
- Update to version 1.6.9
* Flatpak Runtime Detection Fix
* PasCube/vkCube Testing Integration
* Multi-GPU Configuration
- Update to version 1.7.0
* Replaced Global Enable with an FGMod-based "Auto Enable" system.
* Integrated FGMod
* New Proton Tweaks Tab
* OptiScaler Updates
* Bug Fixes & UI Uppdates
- Update to version 1.7.1
* Updated pascube to 1.7.0
* MangoHud UI updates
* OptiScaler fixes
* UI Improvements
* Bug Fixes
* Improved build workflow and versioning automation
- Update to version 1.7.2
* Save As Functionality
* OptiScaler Auto-Installation
* Complete XDG Compliance
* FGMOD Integration
* Bug Fixes
* FGMOD Script Execution
* User Interface updates
* Flatpak Compatibility
* Thu Jan 01 2026 pallas wept <pallaswept@proton.me>
- Update to version 1.6.4
* FSR4 Variant Management System: Switch between FP8 (latest) and INT8 (4.0.2) variants
* Automatic folder creation and setup during OptiScaler update
* User-selectable via dropdown menu
* Persistent configuration with automatic restoration
* FPS limit offset now correctly handles zero (unlimited) values (PR #222 by @LuanVSO)
- Update to version 1.6.5
* Improved configuration persistence (network interface and font selections)
* More responsive UI during downloads and notifications
* Better compatibility with non-Steam launchers (absolute paths)
* Consistent vkBasalt paths across installation methods
- Update to version 1.6.7
* Optiscaler channel selection (stable or bleeding-edge versions)
* Sync versions with Optiscaler (now we don't use decky-framegen builds anymore)
* GNOME Fixes: Tab text visibility on GNOME with dark themes
* Debug Logging: 50+ debug checkpoints throughout OptiScaler operations
* Flatpak Support: MangoHud configuration for Flatpak Steam
* Sun Dec 14 2025 pallas wept <pallaswept@proton.me>
- Update to version 1.6.3
* Steam Deck preset saving
* Fixed FPS cap offset calculation
* Improved vkBasalt detection (library + JSON config)
* Blacklisted apps moved to context menu
* Small syntax and stability fixes
* Fri Dec 12 2025 pallas wept <pallaswept@proton.me>
- Update to version 1.6.2
* Flatpak Support (Beta)
* MangoHud 0.8.2 Support
* OptiScaler 0.9 Compatibility
* New Light/Dark Theme System
* Bug Fixes
* Additional Improvements
* Mon Nov 17 2025 pallas wept <pallaswept@proton.me>
- Update to version 1.6.1
* Fix goverlay update function
- Update to version 1.6.0
* Fixed waitOnExit handling when running external processes.
* Several small UI fixes and cleanup.
* Code cleanup and consistency updates.
* General UI layout and hint/tooltip improvements.
* Progress bar moved to mangobarPanel.
* Notifications now hide after menu interaction.
* Improved download button behavior.
* "About" moved to context menu.
* Added Ko-fi donation link.
* Added required external tools: p7zip and wget.
- Update to version 1.5.1
* Reintroduced vkBasalt integration with improved handling
* Added pasCube (OpenGL demo cube) integration
* Automatic ZINK enforcement when launching OpenGL demos
* Various UI and stability improvements
* Minor fixes and internal refactors
* Thu Aug 21 2025 Emiliano Langella <emiliano.langella@suse.com>
- Update to version 1.4.1
* This is a small fix release
* Mon Aug 04 2025 Emiliano Langella <emiliano.langella@suse.com>
- Update to version 1.4.0
* Loopback and virtual network interfaces are now ignored
* Several functions refactored
* Intel CPU color updated to $00ff5500
* Low usage color for CPU/GPU now follows the preset theme
* Various UI improvements
* Fix: RAM checkbox wasn’t enabled automatically with VRAM
* Fix: Light themes caused unusable interface
* fix vkcube-wayland no longer existing
* use iculess packages to reduce size of appimage
* bundle lspci
* Simplify appimage script, recreate nightly tag so that it doesn't
get burried below newer releases
* fix and optimize grep
* declare StartupWMClass
* bump dwarfs block size
* Optimize size of appimage, make dedicated script for dependencies,
prepare CI for aarch64 builds
* XDG, PATHs, and Fontconfig
* XDG user config and fixes
* GetUserConfig in blacklistunit.pas
* Fix missing XDG_CONFIG_HOME
* Mon Mar 17 2025 Emiliano Langella <emiliano.langella@suse.com>
- Update to version 1.3-3
* adding new FPS limit options: 0, 280, 360, 500
* bundle lspci in the appimage @Samueru-sama
* use iculess packages to reduce size of appimage @Samueru-sama
- Update to version 1.3-2
* Small correction in network interface combobox alignment
* Fix vkcube-wayland no longer avaiable in appimage
* Thu Mar 06 2025 Emiliano Langella <emiliano.langella@suse.com>
- Update to version 1.3
* Portable AppImage Support
- GOverlay now comes as a portable AppImage, making it compatible
with virtually any Linux distribution, including those using
musl libc.
- Nightly builds are now automated, ensuring you always have
access to the latest features and fixes.
* Enhanced UI and Themes
- New color themes: "Afterburner," "Mangohud," "Goverlay" and
"Simple White."
- Improved positioning of color theme icons and better visual
feedback for FPS limit settings.
- Automatic detection of CPU and GPU brands to apply matching
color themes.
* Blacklist Management
- Added a dedicated form for managing blacklisted applications.
- Apps added to the blacklist: pamac-manager, lact, handbrake,
bitwig-studio, yumex, and ptyxis.
* Wayland Support Improvements
- Automatic detection of Wayland environments and use of
vkcube --wsi wayland for compatibility.
* Bug Fixes and Stability
- Fixed issues with the FPS limit checkgroup not loading
correctly.
- Resolved errors in the Mangohud wrapper and HUD version
selection.
- Disabled the spinedit increment function as it’s now handled
automatically.
* Distro-Specific Adjustments
- Disabled the global-enable button for the Bazzite distribution.
* Quality-of-Life Improvements
- Added notifications for missing configuration files, with
automatic creation if they don’t exist.
- Streamlined UI changes for a smoother user experience.
* Tue Jul 30 2024 pallas wept <pallaswept@proton.me>
- Update to version 1.2:
New:
* Presets (formerly known as quick layouts) are back.
* Custom user presets can now be saved and restored (requested feature).
* Added negative offset option for FPS limits, very useful for VRR screens
(requested feature).
* New FPS AVG 1% and 0.1% options.
* New winesync option.
* New compact HUD option.
* New Vulkan Present mode option.
* Added Fahrenheit temperature unit option (requested feature).
* Option to disable shortcut combinations (requested feature).
* Icons for device battery.
Fixes:
* Fixed missing arguments for device battery.
* GPU and CPU custom colors are working again.
* Time toggle was always checked, now fixed.
* Fixed invalid string used for engine_version.-
- Use Qt6Pas for build
* Sat Jun 01 2024 jonatas.sgoncalves@gmail.com
- Update to version 1.1.1:
* update version to 1.10
* update qt6pas url
* FIX: Update dependencies definition to QT6
* Update README.md
* Update README.md
* Update app logo and centralize main app window
* Disable AF and Mipmap if value is 0
* Update io.github.benjamimgois.goverlay.desktop
* Add files via upload
* Add files via upload
* Add files via upload
* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Do not use %attr(644,-,-) %license: this happens to also create
the relevant directories with mode 644, i.e not accessible.
Rather remove the spurious exec bits from the files during prep.
* Mon Jan 08 2024 Antonio Teixeira <antonio.teixeira@suse.com>
- Update to 1.0:
* A much speedier, shiny new codebase
* Now compatible with Wayland
* Every *.TTF font in /usr/share/fonts is ready to use
* A fresh look for the user interface
* Loads of new features inspired by MangoHUD 0.7
* Bid farewell to replaysorcery
- Change Mesa-demo, vkbasalt and vulkan-tools to weak dependencies.
- Remove replay-sorcery dependency.
* Sun Oct 01 2023 munix9@googlemail.com
- Fix build on Factory/TW: requires lazarus-lcl-qt5.
- Clean up spec file.
/usr/bin/goverlay /usr/lib64/bgmod /usr/lib64/bgmod-uninstaller /usr/lib64/goverlay /usr/lib64/pascube /usr/share/applications/io.github.benjamimgois.goverlay.desktop /usr/share/doc/packages/goverlay /usr/share/doc/packages/goverlay/README.md /usr/share/goverlay /usr/share/goverlay/assets /usr/share/goverlay/assets/goverlay-steam-launch.sh /usr/share/goverlay/assets/goverlay-steam-shortcut.py /usr/share/goverlay/assets/icons /usr/share/goverlay/assets/icons/cpu.png /usr/share/goverlay/assets/icons/env.png /usr/share/goverlay/assets/icons/envvars-active.png /usr/share/goverlay/assets/icons/envvars-inactive.png /usr/share/goverlay/assets/icons/envvars.png /usr/share/goverlay/assets/icons/game.png /usr/share/goverlay/assets/icons/games-active.png /usr/share/goverlay/assets/icons/games-inactive.png /usr/share/goverlay/assets/icons/global-white.png /usr/share/goverlay/assets/icons/global.svg /usr/share/goverlay/assets/icons/goverlay.png /usr/share/goverlay/assets/icons/heroic-icon.png 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