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| Name: SDL2_sound-devel | Distribution: SUSE Linux Enterprise 15 SP6 |
| Version: 2.0.1+g60 | Vendor: openSUSE |
| Release: bp156.1.8 | Build date: Mon May 13 17:02:52 2024 |
| Group: Development/Libraries/C and C++ | Build host: obs-power9-07 |
| Size: 105540 | Source RPM: SDL2_sound-2.0.1+g60-bp156.1.8.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: http://icculus.org/SDL_sound/ | |
| Summary: Development files for the SDL sound sample library | |
SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes.
LGPL-2.1-or-later
* Sun Jun 25 2023 Jan Engelhardt <jengelh@inai.de>
- Update to snapshot 2.0.1+g60 (53f66a30)
* Avoid division by zero with certain uncompressed WAV files
* A pkgconfig file was added
* Wed Mar 30 2022 Jan Engelhardt <jengelh@inai.de>
- Move to 2.0.1.g17 (df3fc77)
* Resolve build failures on Leap 15.3
* Sat Mar 26 2022 Jan Engelhardt <jengelh@inai.de>
- New package SDL2_sound for build.opensuse.org. In comparison to
SDL_sound (1.x):
* Removed support for QuickTime, Speex and MikMod
* SDL_sound 2's public API has not changed at all from 1.x
* SDL_sound.h requires SDL2 now (can't mix SDL2_sound with SDL1)
* The library name changed to -lSDL2_sound
- Drop SDL_sound-1.0.3-nompglib.patch, no longer applies
- Drop baselibs.conf
/usr/bin/playsound /usr/include/SDL2 /usr/include/SDL2/SDL_sound.h /usr/lib64/cmake /usr/lib64/cmake/SDL2_sound /usr/lib64/cmake/SDL2_sound/SDL2_sound-shared-targets-relwithdebinfo.cmake /usr/lib64/cmake/SDL2_sound/SDL2_sound-shared-targets.cmake /usr/lib64/cmake/SDL2_sound/SDL2_soundConfig.cmake /usr/lib64/cmake/SDL2_sound/SDL2_soundConfigVersion.cmake /usr/lib64/libSDL2_sound.so /usr/lib64/pkgconfig/SDL2_sound.pc
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Fabrice Bellet, Fri Jul 24 20:17:30 2026