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Name: lib64CalcMySky | Distribution: OpenMandriva Lx |
Version: 0.3.5 | Vendor: OpenMandriva |
Release: 1 | Build date: Tue Aug 5 20:45:56 2025 |
Group: System/Libraries | Build host: ph300-2.openmandriva.org |
Size: 377786 | Source RPM: CalcMySky-0.3.5-1.src.rpm |
Packager: vautech <azure.grade9592@eagereverest.com> | |
Url: https://github.com/10110111/CalcMySky | |
Summary: Simulator of light scattering by planetary atmospheres |
Simulator of light scattering by planetary atmospheres
GPL-3.0
/usr/lib64/libShowMySky-Qt6.so.15 /usr/lib64/libShowMySky-Qt6.so.15.0.0 /usr/share/CalcMySky /usr/share/CalcMySky/shaders /usr/share/CalcMySky/shaders/accumulate-single-scattering-texture.frag /usr/share/CalcMySky/shaders/calc-view-dir.h.glsl /usr/share/CalcMySky/shaders/common-functions.frag /usr/share/CalcMySky/shaders/common-functions.h.glsl /usr/share/CalcMySky/shaders/compute-direct-irradiance.frag /usr/share/CalcMySky/shaders/compute-eclipsed-double-scattering.frag /usr/share/CalcMySky/shaders/compute-eclipsed-single-scattering.frag /usr/share/CalcMySky/shaders/compute-indirect-irradiance.frag /usr/share/CalcMySky/shaders/compute-light-pollution-multiple-scattering.frag /usr/share/CalcMySky/shaders/compute-light-pollution-single-scattering.frag /usr/share/CalcMySky/shaders/compute-multiple-scattering.frag /usr/share/CalcMySky/shaders/compute-scattering-density.frag /usr/share/CalcMySky/shaders/compute-single-scattering.frag /usr/share/CalcMySky/shaders/compute-transmittance-functions.h.glsl /usr/share/CalcMySky/shaders/compute-transmittance.frag /usr/share/CalcMySky/shaders/copy-scattering-texture-2d.frag /usr/share/CalcMySky/shaders/copy-scattering-texture-3d.frag /usr/share/CalcMySky/shaders/direct-irradiance.frag /usr/share/CalcMySky/shaders/direct-irradiance.h.glsl /usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.frag /usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.h.glsl /usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.frag /usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.h.glsl /usr/share/CalcMySky/shaders/multiple-scattering.frag /usr/share/CalcMySky/shaders/multiple-scattering.h.glsl /usr/share/CalcMySky/shaders/render.frag /usr/share/CalcMySky/shaders/shader.geom /usr/share/CalcMySky/shaders/shader.vert /usr/share/CalcMySky/shaders/single-scattering-eclipsed.frag /usr/share/CalcMySky/shaders/single-scattering-eclipsed.h.glsl /usr/share/CalcMySky/shaders/single-scattering-light-pollution.frag /usr/share/CalcMySky/shaders/single-scattering-light-pollution.h.glsl /usr/share/CalcMySky/shaders/single-scattering.frag /usr/share/CalcMySky/shaders/single-scattering.h.glsl /usr/share/CalcMySky/shaders/texture-coordinates.frag /usr/share/CalcMySky/shaders/texture-coordinates.h.glsl /usr/share/CalcMySky/shaders/texture-sampling-functions.frag /usr/share/CalcMySky/shaders/texture-sampling-functions.h.glsl /usr/share/CalcMySky/shaders/version.h.glsl
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Fabrice Bellet, Sat Aug 16 22:01:51 2025